Aleera + The Inventor

Aleera + The Inventor (with Ameru and Cloudy Rodent) is the 6th deck with an accessible collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier B); with these talents it is S at Bronze · Silver and A at Gold · Crystal. Midrange deck in Shadow and Light, estimated elimination in 7.4 turns; first Tox to aim for: Berserk on turn 2.

AccessibleMidrangeShadowLight
BTier75.8% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Aleera, Nightmare-Eater

Shadow · Common

  1. Word-ChewabilityDeck core
  2. Replace : Punching BagT2
    to buy
  3. Replace : ShadowheartT6
    to buy

The Inventor

Fire · Common

  1. MateriaabilityReplaceable
  2. RainbowabilityDeck core
  3. toxReplaceable

Ameru

Light · Rare

  1. Smoky DreamabilityDeck core
  2. Replace : SmokeT4
    to buy
  3. toxReplaceable

Cloudy Rodent

Light · Common

  1. LightningabilityDeck core
  2. toxDeck core
  3. Replace : AoET8
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings324 Spamtons generated+26.3% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 75 SpamtonsBerserk
  2. T4Luck 4 · 154 SpamtonsBerserk
  3. T6Luck 6 · 237 SpamtonsPoison
  4. T8Luck 8 · 324 SpamtonsBerserk
T2

Berserk

Aleera, Nightmare-Eater · Common

Replace : Punching Bag

+5.5%
T4

Berserk

Ameru · Rare

Replace : Smoke

+10.2%
T6

Poison

Aleera, Nightmare-Eater · Common

Replace : Shadowheart

+3.1%
T8

Berserk

Cloudy Rodent · Epic

Replace : AoE

+7.5%

Expected value of a random purchase, before → after this plan: +1.3% → +0.1%

Avoid for this deck

Bomba · Camouflage · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Punching Bag · Spamland · Temporality · Tenacity

Theoretical score13,557
Estimated elimination7.4 turns
Effective HP4,821
Healing0
Spamtons / turn36

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -4.1% · 8.1 turnsSecond +4.1% · 7.1 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 7.4 turns.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 9.7 turns.
  • No healing.
  • Relies on Word-Chew (Aleera, Nightmare-Eater).

How the game goes

  1. Turn 2: first bonuses (The Inventor).
  2. Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
  3. Turn 6: damage peak (1,478).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Resilience

Aleera, Nightmare-Eater

While this card's HP is below 50%, its elemental resistances increase by (+25%).

Recommended

Soul Vitality

The Inventor

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Cavalry

Ameru

Increases the max HP of all other allied cards by (+100)

Recommended

Evolution

Cloudy Rodent

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Recommended
Adapt in the workshop

How it wins

Generation

The Inventor (+8 everywhere); Ameru (+8 Light, +8 Water, +8 Shadow). First bonuses on turn 2.

Damage

Word-Chew (Aleera, Nightmare-Eater): 61% of the damage; Lightning (Cloudy Rodent): 25% of the damage. 3,040 useful damage, opponent eliminated in 7.4 turns.

Survival

No healing: with 4,821 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 123 damage
The Inventor
RainbowThe Inventor
23 damage
02Turn 2305 damage
The Inventor
MateriaThe Inventor
All +2
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
213 damage
Cloudy Rodent
LightningCloudy Rodent
62 damage
The Inventor
RainbowThe Inventor
30 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3110 damage
Ameru
Smoky DreamAmeru
71 damageLight +4 · Water +4 · Shadow +4
The Inventor
RainbowThe Inventor
39 damage
04Turn 4816 damage
The Inventor
MateriaThe Inventor
All +2
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
577 damage
Cloudy Rodent
LightningCloudy Rodent
193 damage
The Inventor
RainbowThe Inventor
46 damage
05Turn 548 damage
The Inventor
RainbowThe Inventor
48 damage
06Turn 61,477 damage
The Inventor
MateriaThe Inventor
All +2
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
941 damage
Cloudy Rodent
LightningCloudy Rodent
329 damage
Ameru
Smoky DreamAmeru
119 damageLight +4 · Water +4 · Shadow +4
The Inventor
RainbowThe Inventor
88 damage
07Turn 790 damage
The Inventor
RainbowThe Inventor
90 damage
08Turn 8958 damage
The Inventor
MateriaThe Inventor
All +2
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
595 damage
Cloudy Rodent
LightningCloudy Rodent
363 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.