- Cosmic FlamesabilityReplaceable
- Cosmic LightabilityReplaceable
- toxReplaceable
Squall + Aleera
Squall + Aleera (with Ephial and Cloudy Rodent) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier A at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck in Shadow and Light, estimated elimination in 7.5 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendAGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Word-ChewabilityDeck core
- Replace : Punching BagT8to buy
- toxReplaceable
- Astral TackleabilityDeck core
- Planet HealabilityReplaceable
- Replace : ResetT2to buy
- LightningabilityDeck core
- Replace : TauntT4to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6skip
- T8Berserk
Berserk
Ephial · Common
Replace : Reset
Berserk
Cloudy Rodent · Rare
Replace : Taunt
Berserk
Aleera, Nightmare-Eater · Epic
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +1.3% → +0.4%
Avoid for this deck
Camouflage
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4% · 8 turnsSecond +4% · 7 turns
- Fragile deck+8.1%6.3 turns · strength
- Tank deck-20.7%9.9 turns · weakness
- Resists Fire-0.1%7.1 turns
- Resists Water0%7.2 turns
- Resists Earth0%7.2 turns
- Resists Nature-0.1%7.2 turns
- Resists Shadow-8.3%8.2 turns · weakness
- Resists Light-1.2%7.2 turns
Strengths
- Eliminates the opponent in 7.5 turns.
- 443 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 8.2 turns.
- Only one generator: Squall, Emissary of Nightmares.
- Relies on Word-Chew (Aleera, Nightmare-Eater).
How the game goes
- Turn 3: first bonuses (Squall, Emissary of Nightmares).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (1,335).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Blue Whale
Squall, Emissary of NightmaresIncreases this card’s HP by (+200)
RecommendedResilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedCavalry
EphialIncreases the max HP of all other allied cards by (+100)
RecommendedEvolution
Cloudy RodentIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedHow it wins
Generation
Squall, Emissary of Nightmares (+8 Light, +8 Fire). First bonuses on turn 3.
Damage
Word-Chew (Aleera, Nightmare-Eater): 65% of the damage; Lightning (Cloudy Rodent): 24% of the damage. 3,040 useful damage, opponent eliminated in 7.5 turns.
Survival
443 healing over the game, mostly from Ephial. 5,630 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
03Turn 3136 damage
04Turn 4920 damage
06Turn 61,336 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.