- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- toxReplaceable
Squall + Aleera
Squall + Aleera (with Ameru and Zafren) is one of the best Shadow decks of the SPAM 1.28.1 tier list (tier B); with these talents it is S at Bronze · Silver and A at Gold · Crystal. Aggro deck in Light and Shadow, estimated elimination in 5.9 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Smoky DreamabilityDeck core
- Replace : SmokeT4to buy
- toxReplaceable
- Word-ChewabilityDeck core
- Replace : Punching BagT6to buy
- toxReplaceable
- MoonbeamabilityDeck core
- toxReplaceable
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6Graveyard
Berserk
Zafren · Common
Berserk
Ameru · Rare
Replace : Smoke
Graveyard
Aleera, Nightmare-Eater · Rare
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +0.9% → +0%
Avoid for this deck
Bomba · Camouflage · Natureheart · Earthheart · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.1% · 7.5 turnsSecond +2.1% · 7 turns
- Fragile deck+15.7%5.3 turns · strength
- Tank deck-31.3%10.2 turns · weakness
- Resists Fire-0.5%6.9 turns
- Resists Water0%6.9 turns
- Resists Earth0%6.9 turns
- Resists Nature0%6.9 turns
- Resists Shadow-11%7.9 turns · weakness
- Resists Light-7.4%7.6 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 5.9 turns.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 7.9 turns.
- Struggles against a deck resisting Light: elimination in 7.6 turns.
- No healing.
How the game goes
- Turn 3: first bonuses (Squall, Emissary of Nightmares).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (1,771).
- Turn 6: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).
RecommendedCavalry
AmeruIncreases the max HP of all other allied cards by (+100)
RecommendedResilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedMulticolor
ZafrenGains (+1) in each element with every attack from this card
RecommendedHow it wins
Generation
Squall, Emissary of Nightmares (+8 Light, +8 Fire); Ameru (+8 Light, +8 Water, +8 Shadow). First bonuses on turn 3.
Damage
Word-Chew (Aleera, Nightmare-Eater): 58% of the damage; Moonbeam (Zafren): 21% of the damage. 3,040 useful damage, opponent eliminated in 5.9 turns.
Survival
No healing: with 4,197 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
03Turn 3436 damage
06Turn 61,771 damage
07Turn 7Simulation complete.
Simulation complete.
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.