Squall + Aleera

Squall + Aleera (with Ameru and Zafren) is one of the best Shadow decks of the SPAM 1.28.1 tier list (tier B); with these talents it is S at Bronze · Silver and A at Gold · Crystal. Aggro deck in Light and Shadow, estimated elimination in 5.9 turns; first Tox to aim for: Berserk on turn 2.

IntermediateAggro / burstLightShadow
BTier75.7% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. toxReplaceable

Ameru

Light · Rare

  1. Smoky DreamabilityDeck core
  2. Replace : SmokeT4
    to buy
  3. toxReplaceable

Aleera, Nightmare-Eater

Shadow · Common

  1. Word-ChewabilityDeck core
  2. Replace : Punching BagT6
    to buy
  3. toxReplaceable

Zafren

Light · Rare

  1. MoonbeamabilityDeck core
  2. toxReplaceable
  3. Free slotT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

3 shop openings219 Spamtons generated+22.8% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 69 SpamtonsBerserk
  2. T4Luck 4 · 142 SpamtonsBerserk
  3. T6Luck 6 · 219 SpamtonsGraveyard
T2

Berserk

Zafren · Common

+7.6%
T4

Berserk

Ameru · Rare

Replace : Smoke

+10.3%
T6

Graveyard

Aleera, Nightmare-Eater · Rare

Replace : Punching Bag

+4.8%

Expected value of a random purchase, before → after this plan: +0.9% → +0%

Avoid for this deck

Bomba · Camouflage · Natureheart · Earthheart · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Temporality · Tenacity · Avenger

Theoretical score13,546
Estimated elimination5.9 turns
Effective HP4,197
Healing0
Spamtons / turn33

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.1% · 7.5 turnsSecond +2.1% · 7 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 5.9 turns.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 7.9 turns.
  • Struggles against a deck resisting Light: elimination in 7.6 turns.
  • No healing.

How the game goes

  1. Turn 3: first bonuses (Squall, Emissary of Nightmares).
  2. Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
  3. Turn 6: damage peak (1,771).
  4. Turn 6: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Squall, Emissary of Nightmares

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).

Recommended

Cavalry

Ameru

Increases the max HP of all other allied cards by (+100)

Recommended

Resilience

Aleera, Nightmare-Eater

While this card's HP is below 50%, its elemental resistances increase by (+25%).

Recommended

Multicolor

Zafren

Gains (+1) in each element with every attack from this card

Recommended
Adapt in the workshop

How it wins

Generation

Squall, Emissary of Nightmares (+8 Light, +8 Fire); Ameru (+8 Light, +8 Water, +8 Shadow). First bonuses on turn 3.

Damage

Word-Chew (Aleera, Nightmare-Eater): 58% of the damage; Moonbeam (Zafren): 21% of the damage. 3,040 useful damage, opponent eliminated in 5.9 turns.

Survival

No healing: with 4,197 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2241 damage
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
241 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3436 damage
Ameru
Smoky DreamAmeru
83 damageLight +4 · Water +4 · Shadow +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
99 damageLight +4
Zafren
MoonbeamZafren
181 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
73 damageFire +4
04Turn 4781 damage
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
781 damage
05Turn 5190 damage
Zafren
MoonbeamZafren
190 damage
06Turn 61,771 damage
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
964 damage
Ameru
Smoky DreamAmeru
116 damageLight +4 · Water +4 · Shadow +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
160 damageLight +4
Zafren
MoonbeamZafren
331 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
200 damageFire +4
07Turn 7Simulation complete.

Simulation complete.

08Turn 8Simulation complete.

Simulation complete.

09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.