- Word-ChewabilityDeck core
- Replace : Punching BagT4to buy
- toxReplaceable
Commando Gerz + Aleera
Commando Gerz + Aleera (with Ephial and Squall) is the best deck of the SPAM 1.26 tier list at Celeste · Legend (tier S) and keeps that tier in all three ranks with these talents. Elemental ramp deck in Light and Shadow, estimated elimination in 7.3 turns; first Tox to aim for: Brutal on turn 4.
By rank, with these talentsCeleste · LegendSGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT6to buy
- CigarillosabilityDeck core
- Replace : Final DelightT8to buy
- toxReplaceable
- Cosmic FlamesabilityReplaceable
- Cosmic LightabilityDeck core
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2skip
- T4Brutal
- T6Berserk
- T8Berserk
Brutal
Aleera, Nightmare-Eater · Rare
Replace : Punching Bag
Berserk
Ephial · Rare
Replace : Reset
Berserk
Commando Gerz · Epic
Replace : Final Delight (ability)
Expected value of a random purchase, before → after this plan: +0.4% → +0.1%
Avoid for this deck
Waterheart · Fireheart · Lightheart · Earthheart · Vanish · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Mimicry · Multiplier · Optimisation · Taunt · Revenge · Punching Bag · Temporality · Tenacity · Vampirism
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.5% · 7.3 turnsSecond +3.5% · 6.4 turns
- Fragile deck+6.2%5.6 turns · strength
- Tank deck-23.4%9.8 turns · weakness
- Resists Fire-0.2%6.3 turns
- Resists Water0%6.3 turns
- Resists Earth0%6.3 turns
- Resists Nature-0.1%6.3 turns
- Resists Shadow-14.7%8.5 turns · weakness
- Resists Light-0.8%6.4 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 7.3 turns.
- 573 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 8.5 turns.
- Relies on Word-Chew (Aleera, Nightmare-Eater).
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (1,574).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
F/W-Shield
Aleera, Nightmare-EaterFire resistance (+25%) Water resistance (+25%)
RecommendedCavalry
EphialIncreases the max HP of all other allied cards by (+100)
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedBlue Whale
Squall, Emissary of NightmaresIncreases this card’s HP by (+200)
RecommendedHow it wins
Generation
Commando Gerz (+12 Earth, +12 Light); Squall, Emissary of Nightmares (+8 Light, +8 Fire). First bonuses on turn 2.
Damage
Word-Chew (Aleera, Nightmare-Eater): 79% of the damage; Astral Tackle (Ephial): 8% of the damage. 2,960 useful damage, opponent eliminated in 7.3 turns.
Survival
573 healing over the game, mostly from Ephial. 7,568 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 2269 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3170 damage
04Turn 41,045 damage
06Turn 61,574 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.