Aleera + Apprentice of Death

Aleera + Apprentice of Death (with Squall and Medusine Thorn) is the 6th deck with an intermediate collection in the SPAM 1.26 tier list at Celeste · Legend (tier B); with these talents it is S at Bronze · Silver and S at Gold · Crystal. Aggro deck in Fire and Shadow, estimated elimination in 5.8 turns; first Tox to aim for: Berserk on turn 2.

IntermediateAggro / burstFireShadow
BTier79.1% · Relative indexv1.26

By rank, with these talentsCeleste · LegendBGold · CrystalSBronze · SilverS

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Aleera, Nightmare-Eater

Shadow · Common

  1. Word-ChewabilityDeck core
  2. Replace : Punching BagT2
    to buy
  3. Replace : ShadowheartT4
    to buy

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. toxReplaceable

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityDeck core
  2. MoltabilityDeck core
  3. toxDeck core

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

3 shop openings195 Spamtons generated+11.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 61 SpamtonsBerserk
  2. T4Luck 4 · 126 SpamtonsBerserk
  3. T6Luck 6 · 195 Spamtonsskip
T2

Berserk

Aleera, Nightmare-Eater · Common

Replace : Punching Bag

+5.3%
T4

Berserk

Aleera, Nightmare-Eater · Rare

Replace : Shadowheart

+6.5%

Expected value of a random purchase, before → after this plan: +0.3% → +0%

Avoid for this deck

AoE · Bomba · Shield · Lucky · Natureheart · Earthheart · Heart Resistance · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Phoenix · Taunt · Revenge · Punching Bag · Ancient Healing · Spamland · Temporality · Tenacity · Vampirism · Avenger

Theoretical score14,117
Estimated elimination5.8 turns
Effective HP4,082
Healing278
Spamtons / turn29

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.7% · 7.3 turnsSecond +2.7% · 6.7 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 5.8 turns.
  • 278 healing over the game.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 8.3 turns.
  • Struggles against a deck resisting Fire: elimination in 7 turns.
  • Relies on Word-Chew (Aleera, Nightmare-Eater).

How the game goes

  1. Turn 3: first bonuses (Squall, Emissary of Nightmares).
  2. Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
  3. Turn 6: damage peak (1,763).
  4. Turn 6: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Resilience

Aleera, Nightmare-Eater

While this card's HP is below 50%, its elemental resistances increase by (+25%).

Recommended

Blue Whale

Squall, Emissary of Nightmares

Increases this card’s HP by (+200)

Recommended

Weaken

Medusine Thorn

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+10%).

Recommended
Adapt in the workshop

How it wins

Generation

Squall, Emissary of Nightmares (+8 Fire, +8 Light); Medusine Thorn (+7 Fire). First bonuses on turn 3.

Damage

Word-Chew (Aleera, Nightmare-Eater): 62% of the damage; Nocturnal Burn (Apprentice of Death): 22% of the damage. 2,960 useful damage, opponent eliminated in 5.8 turns.

Survival

278 healing over the game, mostly from Medusine Thorn. 4,082 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 116 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
16 damage+17
02Turn 2261 damage
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
245 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
16 damage+17
See the rest of the planCollapse the plan+8 turns
03Turn 3511 damage
Medusine Thorn
MoltMedusine Thorn
Fire +7
Apprentice of Death
Nocturnal BurnApprentice of Death
339 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
87 damageFire +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
69 damageLight +4
Medusine Thorn
Inflamed ToxinMedusine Thorn
16 damage+54
04Turn 4697 damage
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
681 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
16 damage+54
05Turn 516 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
16 damage+54
06Turn 61,763 damage
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
1,093 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
379 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
125 damageFire +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
120 damageLight +4
Medusine Thorn
Inflamed ToxinMedusine Thorn
46 damage+98
07Turn 7Simulation complete.

Simulation complete.

08Turn 8Simulation complete.

Simulation complete.

09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.