- Word-ChewabilityDeck core
- Replace : Punching BagT2to buy
- Replace : ShadowheartT4to buy
Aleera + Apprentice of Death
Aleera + Apprentice of Death (with Squall and Medusine Thorn) is the 6th deck with an intermediate collection in the SPAM 1.26 tier list at Celeste · Legend (tier B); with these talents it is S at Bronze · Silver and S at Gold · Crystal. Aggro deck in Fire and Shadow, estimated elimination in 5.8 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- toxReplaceable
- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6skip
Berserk
Aleera, Nightmare-Eater · Common
Replace : Punching Bag
Berserk
Aleera, Nightmare-Eater · Rare
Replace : Shadowheart
Expected value of a random purchase, before → after this plan: +0.3% → +0%
Avoid for this deck
AoE · Bomba · Shield · Lucky · Natureheart · Earthheart · Heart Resistance · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Phoenix · Taunt · Revenge · Punching Bag · Ancient Healing · Spamland · Temporality · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.7% · 7.3 turnsSecond +2.7% · 6.7 turns
- Fragile deck+13%5.1 turns · strength
- Tank deck-28.5%10.2 turns · weakness
- Resists Fire-5.2%7 turns · weakness
- Resists Water-0.7%6.5 turns
- Resists Earth0%6.5 turns
- Resists Nature0%6.5 turns
- Resists Shadow-16.5%8.3 turns · weakness
- Resists Light-0.1%6.5 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 5.8 turns.
- 278 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 8.3 turns.
- Struggles against a deck resisting Fire: elimination in 7 turns.
- Relies on Word-Chew (Aleera, Nightmare-Eater).
How the game goes
- Turn 3: first bonuses (Squall, Emissary of Nightmares).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (1,763).
- Turn 6: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedBlue Whale
Squall, Emissary of NightmaresIncreases this card’s HP by (+200)
RecommendedWeaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+10%).
RecommendedHow it wins
Generation
Squall, Emissary of Nightmares (+8 Fire, +8 Light); Medusine Thorn (+7 Fire). First bonuses on turn 3.
Damage
Word-Chew (Aleera, Nightmare-Eater): 62% of the damage; Nocturnal Burn (Apprentice of Death): 22% of the damage. 2,960 useful damage, opponent eliminated in 5.8 turns.
Survival
278 healing over the game, mostly from Medusine Thorn. 4,082 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2261 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3511 damage
04Turn 4697 damage
06Turn 61,763 damage
07Turn 7Simulation complete.
Simulation complete.
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.