Armadillo Warrior + Rob the Adventurer

Armadillo Warrior + Rob the Adventurer (with Master Amphibian and Mouse of the Wheat) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, D at Gold · Crystal and B at Bronze · Silver. Midrange deck in Earth, estimated elimination in 8 turns; first Tox to aim for: Poison on turn 2.

IntermediateMidrangeEarth
CTier52.4% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalDBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Mouse of the Wheat

Earth · Rare

  1. OutbreakabilityDeck core
  2. Replace : AoET4
    to buy
  3. Replace : VanishT6
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. Replace : ShadowheartT8
    to buy
  3. toxReplaceable

Armadillo Warrior

Earth · Rare

  1. SandstormabilityDeck core
  2. toxDeck core
  3. Free slot
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings307 Spamtons generated+59.8% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 65 SpamtonsPoison
  2. T4Luck 4 · 134 SpamtonsEarthheart
  3. T6Luck 6 · 248 SpamtonsBerserk
  4. T8Luck 8 · 307 SpamtonsEarthheart
T2

Poison

Master Amphibian · Common

+29.1%
T4

Earthheart

Mouse of the Wheat · Rare

Replace : AoE

+7.9%
T6

Berserk

Mouse of the Wheat · Rare

Replace : Vanish

+8.1%
T8

Earthheart

Rob the Adventurer · Epic

Replace : Shadowheart

+14.7%

Expected value of a random purchase, before → after this plan: +4.8% → +1.6%

Avoid for this deck

AoE · Brutal · Shadowheart · Fireheart · Lightheart · Natureheart · Erosion · Inversion · Shapeshifter · Optimisation · Revenge · Temporality

Theoretical score10,569
Estimated elimination8 turns
Effective HP2,754
Healing453
Spamtons / turn31

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +6.8% · 8.5 turnsSecond -6.8% · 9.4 turns

Strengths

  • Eliminates the opponent in 8 turns.
  • 453 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 10.2 turns.
  • Struggles against a deck resisting Water: elimination in 9.6 turns.
  • Only one generator: Mouse of the Wheat.

How the game goes

  1. Turn 3: first bonuses (Mouse of the Wheat).
  2. Turn 3: first big hit, Miasmas of Wisdom (Master Amphibian).
  3. Turn 7: damage peak (697).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Length

Master Amphibian

At the start of your first turn, a random enemy card receives "Eternity"

Recommended

Length

Mouse of the Wheat

At the start of your first turn, a random enemy card receives "Eternity"

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended

Aquatic Field

Armadillo Warrior

Water bonus (+7).

Recommended
Adapt in the workshop

How it wins

Generation

Mouse of the Wheat (+6 Earth). First bonuses on turn 3.

Damage

Miasmas of Wisdom (Master Amphibian): 70% of the damage; Sandstorm (Armadillo Warrior): 30% of the damage. 3,040 useful damage, opponent eliminated in 8 turns.

Survival

453 healing over the game, mostly from Mouse of the Wheat. 2,754 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1166 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
105 damage
Armadillo Warrior
SandstormArmadillo Warrior
61 damage
02Turn 2202 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
133 damage
Armadillo Warrior
SandstormArmadillo Warrior
69 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3281 damage
Mouse of the Wheat
OutbreakMouse of the Wheat
+202Earth +3
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
185 damage
Armadillo Warrior
SandstormArmadillo Warrior
96 damage
04Turn 4331 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
225 damage
Armadillo Warrior
SandstormArmadillo Warrior
106 damage
05Turn 5388 damage
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
275 damage
Armadillo Warrior
SandstormArmadillo Warrior
113 damage
06Turn 6426 damage
Mouse of the Wheat
OutbreakMouse of the Wheat
+278Earth +3
Master Amphibian
Miasmas of WisdomMaster Amphibian
318 damage
Armadillo Warrior
SandstormArmadillo Warrior
108 damage
07Turn 7370 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
253 damage
Armadillo Warrior
SandstormArmadillo Warrior
117 damage
08Turn 8220 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
178 damage
Armadillo Warrior
SandstormArmadillo Warrior
42 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.