- Word-ChewabilityDeck core
- toxReplaceable
- Replace : ShadowheartT8to buy
Aleera + Deer of Mournful Colors
Aleera + Deer of Mournful Colors (with Apprentice of Death and Commando Gerz) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier A at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck in Shadow and Fire, estimated elimination in 7.1 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendAGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- Elemental DrainabilityDeck core
- toxDeck core
- Free slotT2to buy
- Replace : CigarillosT6to buy
- Replace : Final DelightT4to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Graveyard
- T8Berserk
Poison
Deer of Mournful Colors · Common
Berserk
Commando Gerz · Rare
Replace : Final Delight (ability)
Graveyard
Commando Gerz · Rare
Replace : Cigarillos (ability)
Berserk
Aleera, Nightmare-Eater · Epic
Replace : Shadowheart
Expected value of a random purchase, before → after this plan: +9.1% → +0%
Avoid for this deck
Bomba · Shapeshifter · Optimisation · Taunt · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.2% · 7.4 turnsSecond +2.2% · 6.9 turns
- Fragile deck+21.4%4.3 turns · strength
- Tank deck-40.4%10.9 turns · weakness
- Resists Fire-4%7.1 turns
- Resists Water-0.2%6.6 turns
- Resists Earth-0.3%6.6 turns
- Resists Nature-0.2%6.6 turns
- Resists Shadow-23.6%9 turns · weakness
- Resists Light-0.3%6.6 turns
Strengths
- Eliminates the opponent in 7.1 turns.
- 416 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 9 turns.
- Only one generator: Commando Gerz.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedMulti Start
Deer of Mournful ColorsGain (+3) in each element.
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Commando Gerz (+12 Earth, +12 Light). First bonuses on turn 2.
Damage
Word-Chew (Aleera, Nightmare-Eater): 39% of the damage; Nocturnal Burn (Apprentice of Death): 31% of the damage. 2,920 useful damage, opponent eliminated in 7.1 turns.
Survival
416 healing over the game, mostly from Deer of Mournful Colors. 4,617 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2404 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3432 damage
04Turn 41,092 damage
05Turn 5535 damage
06Turn 6155 damage
07Turn 7496 damage
08Turn 8215 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.