- Word-ChewabilityDeck core
- Replace : Punching BagT4to buy
- Replace : ShadowheartT8to buy
Rob the Adventurer + Yotaru
Rob the Adventurer + Yotaru (with Aleera and Deer of Mournful Colors) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier A at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck in Shadow, estimated elimination in 7.1 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendAGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- Elemental DrainabilityDeck core
- toxDeck core
- Free slotT2to buy
- AdventureabilityDeck core
- toxReplaceable
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6skip
- T8Berserk
Poison
Deer of Mournful Colors · Common
Berserk
Aleera, Nightmare-Eater · Rare
Replace : Punching Bag
Berserk
Aleera, Nightmare-Eater · Epic
Replace : Shadowheart
Expected value of a random purchase, before → after this plan: +4.1% → +0.2%
Avoid for this deck
Bomba · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.2% · 7.1 turnsSecond +3.2% · 6.3 turns
- Fragile deck+11.7%5.6 turns · strength
- Tank deck-6.5%7.4 turns · weakness
- Resists Fire-0.9%6.8 turns
- Resists Water-0.9%6.8 turns
- Resists Earth-1.1%6.8 turns
- Resists Nature-0.9%6.8 turns
- Resists Shadow-3.7%7.1 turns
- Resists Light-0.9%6.8 turns
Strengths
- Eliminates the opponent in 7.1 turns.
- 584 healing over the game.
- No weakness against element-resistant decks.
Weak spots
- Relies on Word-Chew (Aleera, Nightmare-Eater).
How the game goes
- Turn 6: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 8: damage peak (1,277).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
F/W-Shield
Aleera, Nightmare-EaterFire resistance (+25%) Water resistance (+25%)
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedMulti Start
Deer of Mournful ColorsGain (+3) in each element.
RecommendedEvolution
Rob the AdventurerIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedHow it wins
Generation
No ability generates bonuses: the deck relies on its talents and starting Tox.
Damage
Word-Chew (Aleera, Nightmare-Eater): 61% of the damage; Elemental Drain (Deer of Mournful Colors): 39% of the damage. 2,920 useful damage, opponent eliminated in 7.1 turns.
Survival
584 healing over the game, mostly from Deer of Mournful Colors. 3,091 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 169 damage
02Turn 2183 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3149 damage
04Turn 4576 damage
05Turn 5263 damage
06Turn 61,111 damage
07Turn 7407 damage
08Turn 81,277 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.