- Word-ChewabilityDeck core
- toxReplaceable
- toxReplaceable
Aleera + Master Amphibian
Aleera + Master Amphibian (with Ephial and Sovereign of the Ether Falls) is the 4th deck with an advanced collection in the SPAM 1.26 tier list at Celeste · Legend (tier A); with these talents it is S at Bronze · Silver and S at Gold · Crystal. Aggro deck in Shadow, estimated elimination in 6.5 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendAGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT6to buy
- Glacial LaserabilityDeck core
- Critical FallabilityDeck core
- Precise FallabilityDeck core
- Miasmas of WisdomabilityDeck core
- Replace : ErosionT4to buy
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Poison
- T6Berserk
Poison
Master Amphibian · Common
Poison
Master Amphibian · Rare
Replace : Erosion
Berserk
Ephial · Rare
Replace : Reset
Expected value of a random purchase, before → after this plan: +4.3% → +0.6%
Avoid for this deck
Bomba · Fireheart · Lightheart · Natureheart · Heart Resistance · Eternity · Freeze · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.4% · 7.1 turnsSecond +0.4% · 7 turns
- Fragile deck+11.4%5.1 turns · strength
- Tank deck-33.7%10.3 turns · weakness
- Resists Fire0%6.4 turns
- Resists Water-4%6.9 turns
- Resists Earth-3.3%6.8 turns
- Resists Nature-0.1%6.4 turns
- Resists Shadow-18.3%8.5 turns · weakness
- Resists Light-0.1%6.4 turns
Strengths
- Eliminates the opponent in 6.5 turns.
- 283 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 8.5 turns.
- Relies on Word-Chew (Aleera, Nightmare-Eater).
How the game goes
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (1,238).
- Turn 7: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedCavalry
EphialIncreases the max HP of all other allied cards by (+100)
RecommendedWeaken
Sovereign of the Ether FallsReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHardening
Master AmphibianIncreases this card’s elemental resistances by (+10%).
RecommendedHow it wins
Generation
No ability generates bonuses: the deck relies on its talents and starting Tox.
Damage
Word-Chew (Aleera, Nightmare-Eater): 65% of the damage; Miasmas of Wisdom (Master Amphibian): 32% of the damage. 2,960 useful damage, opponent eliminated in 6.5 turns.
Survival
283 healing over the game, mostly from Ephial. 5,369 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 186 damage
02Turn 2312 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3133 damage
04Turn 4918 damage
05Turn 5195 damage
06Turn 61,238 damage
07Turn 7165 damage
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.