- Aquatic CurseabilityDeck core
- Replace : WaterheartT8to buy
- toxReplaceable
Floral Zombie + Sovereign of the Ether Falls
Floral Zombie + Sovereign of the Ether Falls (with Water King and The Eye of the Mountains) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and A at Bronze · Silver. Elemental ramp deck in Water and Nature, estimated elimination in 7.8 turns; first Tox to aim for: Waterheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Replace : Blade-ET4to buy
- Watery ChoiceabilityDeck core
- toxDeck core
- Glacial LaserabilityDeck core
- Critical FallabilityDeck core
- Replace : Precise FallT2to buy
- RevitalizationabilityDeck core
- Replace : BerserkT6to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Waterheart
- T4Waterheart
- T6Berserk
- T8Waterheart
Waterheart
Sovereign of the Ether Falls · Common
Replace : Precise Fall (ability)
Waterheart
Water King · Rare
Replace : Blade-E (ability)
Berserk
The Eye of the Mountains · Rare
Replace : Berserk
Waterheart
Floral Zombie · Epic
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +0.4% → +0%
Avoid for this deck
AoE · Bomba · Shield · Brutal · Lucky · Shadowheart · Fireheart · Lightheart · Earthheart · Erosion · Smoke · Inversion · Shapeshifter · Multiplier · Optimisation · Phoenix · Poison · Taunt · Reset · Revenge · Spamland · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +10.4% · 8.9 turnsSecond -10.4% · 10.5 turns
- Fragile deck+22.7%7.2 turns · strength
- Tank deck-38.5%12.3 turns · weakness
- Resists Fire0%9 turns
- Resists Water-25%11.4 turns · weakness
- Resists Earth0%9 turns
- Resists Nature-23.3%11.1 turns · weakness
- Resists Shadow0%9 turns
- Resists Light0%9 turns
Strengths
- Eliminates the opponent in 7.8 turns.
- 118 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Water: elimination in 11.4 turns.
- Struggles against a deck resisting Nature: elimination in 11.1 turns.
- Only one generator: Water King.
How the game goes
- Turn 5: first bonuses (Water King).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Transition
Floral ZombieWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedFocus
Water KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedPiercing
Sovereign of the Ether FallsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedInscribed
The Eye of the MountainsThe card is immune to Vanish effects
RecommendedHow it wins
Generation
Water King (+11 Water). First bonuses on turn 5.
Damage
Aquatic Curse (Floral Zombie): 86% of the damage; Glacial Laser (Sovereign of the Ether Falls): 7% of the damage. 2,920 useful damage, opponent eliminated in 7.8 turns.
Survival
118 healing over the game, mostly from The Eye of the Mountains. 3,563 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 18 damage
02Turn 212 damage
See the rest of the planCollapse the plan+8 turns
03Turn 392 damage
04Turn 424 damage
05Turn 548 damage
06Turn 6216 damage
07Turn 767 damage
08Turn 82,984 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.