- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- Replace : ResetT4to buy
Pyrocock + Wibs the Blazing
Pyrocock + Wibs the Blazing (with Pyrohen and Apprentice of Death) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 9.3 turns; first Tox to aim for: Heart Resistance on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Hen-PeckabilityDeck core
- Protective BroodabilityDeck core
- Free slotT2to buy
- Lava-flowabilityDeck core
- Replace : FireheartT8to buy
- toxDeck core
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT6to buy
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Heart Resistance
- T4Poison
- T6Graveyard
- T8Fireheart
- T10skip
Heart Resistance
Pyrohen · Common
Poison
Pyrocock · Common
Replace : Reset
Graveyard
Apprentice of Death · Rare
Replace : Graveyard
Fireheart
Wibs the Blazing · Epic
Replace : Fireheart
Expected value of a random purchase, before → after this plan: +7.4% → +0%
Avoid for this deck
Brutal · Camouflage · Waterheart · Lightheart · Earthheart · Inversion · Shapeshifter · Taunt · Reset · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +6.3% · 9.8 turnsSecond -6.3% · 10.9 turns
- Fragile deck+27.5%7.5 turns · strength
- Tank deck-42.8%14.7 turns · weakness
- Resists Fire-22.8%12 turns · weakness
- Resists Water0%9.7 turns
- Resists Earth0%9.7 turns
- Resists Nature-4.2%10.1 turns
- Resists Shadow-5%10.2 turns · weakness
- Resists Light0%9.7 turns
Strengths
- Eliminates the opponent in 9.3 turns.
Weak spots
- Struggles against a deck resisting Fire: elimination in 12 turns.
- Struggles against a deck resisting Shadow: elimination in 10.2 turns.
- No healing.
How the game goes
- Turn 6: first bonuses (Pyrocock).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 6: damage peak (743).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedBrutal
PyrohenStart the game with the "Brutal" passive
RecommendedInscribed
Wibs the BlazingThe card is immune to Vanish effects
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedHow it wins
Generation
Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 6.
Damage
Nocturnal Burn (Apprentice of Death): 45% of the damage; Cry of the Perch (Pyrocock): 31% of the damage. 3,040 useful damage, opponent eliminated in 9.3 turns.
Survival
No healing: with 5,290 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.