Pyrocock + Wibs the Blazing

Pyrocock + Wibs the Blazing (with Pyrohen and Apprentice of Death) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 9.3 turns; first Tox to aim for: Heart Resistance on turn 2.

IntermediateMidrangeFireNature
DTier48.6% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Pyrocock

Fire · Rare

  1. CacophonyabilityDeck core
  2. Cry of the PerchabilityDeck core
  3. Replace : ResetT4
    to buy

Pyrohen

Fire · Common

  1. Hen-PeckabilityDeck core
  2. Protective BroodabilityDeck core
  3. Free slotT2
    to buy

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityDeck core
  2. Replace : FireheartT8
    to buy
  3. toxDeck core

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT6
    to buy
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings405 Spamtons generated+42.1% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 51 SpamtonsHeart Resistance
  2. T4Luck 4 · 106 SpamtonsPoison
  3. T6Luck 6 · 215 SpamtonsGraveyard
  4. T8Luck 8 · 318 SpamtonsFireheart
  5. T10Luck 10 · 405 Spamtonsskip
T2

Heart Resistance

Pyrohen · Common

+3%
T4

Poison

Pyrocock · Common

Replace : Reset

+13.6%
T6

Graveyard

Apprentice of Death · Rare

Replace : Graveyard

+6.4%
T8

Fireheart

Wibs the Blazing · Epic

Replace : Fireheart

+19%

Expected value of a random purchase, before → after this plan: +7.4% → +0%

Avoid for this deck

Brutal · Camouflage · Waterheart · Lightheart · Earthheart · Inversion · Shapeshifter · Taunt · Reset · Temporality · Tenacity

Theoretical score10,085
Estimated elimination9.3 turns
Effective HP5,290
Healing0
Spamtons / turn24

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +6.3% · 9.8 turnsSecond -6.3% · 10.9 turns

Strengths

  • Eliminates the opponent in 9.3 turns.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 12 turns.
  • Struggles against a deck resisting Shadow: elimination in 10.2 turns.
  • No healing.

How the game goes

  1. Turn 6: first bonuses (Pyrocock).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (743).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Pyrocock

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Brutal

Pyrohen

Start the game with the "Brutal" passive

Recommended

Inscribed

Wibs the Blazing

The card is immune to Vanish effects

Recommended

Doomed Hour

Apprentice of Death

Applies Eternity to all enemy cards when this card is killed.

Recommended
Adapt in the workshop

How it wins

Generation

Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 6.

Damage

Nocturnal Burn (Apprentice of Death): 45% of the damage; Cry of the Perch (Pyrocock): 31% of the damage. 3,040 useful damage, opponent eliminated in 9.3 turns.

Survival

No healing: with 5,290 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1113 damage
Wibs the Blazing
Lava-flowWibs the Blazing
58 damage
Pyrocock
Cry of the PerchPyrocock
31 damage
Pyrohen
Hen-PeckPyrohen
24 damage
02Turn 2122 damage
Pyrohen
Protective BroodPyrohen
Wibs the Blazing
Lava-flowWibs the Blazing
60 damage
Pyrocock
Cry of the PerchPyrocock
34 damage
Pyrohen
Hen-PeckPyrohen
28 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3370 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
242 damage
Wibs the Blazing
Lava-flowWibs the Blazing
60 damage
Pyrocock
Cry of the PerchPyrocock
36 damage
Pyrohen
Hen-PeckPyrohen
32 damage
04Turn 4137 damage
Pyrohen
Protective BroodPyrohen
Wibs the Blazing
Lava-flowWibs the Blazing
62 damage
Pyrocock
Cry of the PerchPyrocock
39 damage
Pyrohen
Hen-PeckPyrohen
36 damage
05Turn 5146 damage
Wibs the Blazing
Lava-flowWibs the Blazing
64 damage
Pyrocock
Cry of the PerchPyrocock
42 damage
Pyrohen
Hen-PeckPyrohen
40 damage
06Turn 6630 damage
Pyrocock
CacophonyPyrocock
Fire +8 · Nature +8
Pyrohen
Protective BroodPyrohen
Apprentice of Death
Nocturnal BurnApprentice of Death
376 damage
Wibs the Blazing
Lava-flowWibs the Blazing
74 damage
Pyrocock
Cry of the PerchPyrocock
113 damage
Pyrohen
Hen-PeckPyrohen
67 damage
07Turn 7601 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
379 damage
Pyrocock
Cry of the PerchPyrocock
145 damage
Pyrohen
Hen-PeckPyrohen
77 damage
08Turn 8231 damage
Pyrohen
Protective BroodPyrohen
Pyrocock
Cry of the PerchPyrocock
150 damage
Pyrohen
Hen-PeckPyrohen
81 damage
09Turn 9638 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
454 damage
Pyrocock
Cry of the PerchPyrocock
184 damage
10Turn 10203 damage
Pyrocock
Cry of the PerchPyrocock
203 damage