- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Aleera + Apprentice of Death
Aleera + Apprentice of Death (with Medusine Thorn and Wibs the Blazing) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 8.9 turns; first Tox to aim for: Reflection on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Lava-flowabilityDeck core
- toxReplaceable
- toxDeck core
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- toxDeck core
- Word-ChewabilityDeck core
- Replace : Punching BagT2to buy
- Replace : ShadowheartT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Reflection
- T4Berserk
- T6skip
- T8Graveyard
Reflection
Aleera, Nightmare-Eater · Common
Replace : Punching Bag
Berserk
Aleera, Nightmare-Eater · Rare
Replace : Shadowheart
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +11.5% → +0.1%
Avoid for this deck
AoE · Shield · Lucky · Lightheart · Natureheart · Earthheart · Vanish · Smoke · Immunity · Inversion · Shapeshifter · Multiplier · Optimisation · Taunt · Reset · Revenge · Punching Bag · Spamland · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.4% · 7.8 turnsSecond +3.4% · 6.9 turns
- Fragile deck+21.1%5 turns · strength
- Tank deck-33.1%9.7 turns · weakness
- Resists Fire-5%7.5 turns · weakness
- Resists Water-0.7%7.1 turns
- Resists Earth0%7 turns
- Resists Nature0%7 turns
- Resists Shadow-15.9%8.7 turns · weakness
- Resists Light0%7 turns
Strengths
- Eliminates the opponent in 8.9 turns.
- 753 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 8.7 turns.
- Struggles against a deck resisting Fire: elimination in 7.5 turns.
- Only one generator: Medusine Thorn.
How the game goes
- Turn 3: first bonuses (Medusine Thorn).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 4: damage peak (763).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedF/E-Shield
Wibs the BlazingFire resistance (+25%) Earth resistance (+25%)
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedF/W-Shield
Aleera, Nightmare-EaterFire resistance (+25%) Water resistance (+25%)
RecommendedHow it wins
Generation
Medusine Thorn (+7 Fire). First bonuses on turn 3.
Damage
Nocturnal Burn (Apprentice of Death): 41% of the damage; Word-Chew (Aleera, Nightmare-Eater): 29% of the damage. 2,920 useful damage, opponent eliminated in 8.9 turns.
Survival
753 healing over the game, mostly from Medusine Thorn. 3,068 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2315 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3440 damage
04Turn 4763 damage
06Turn 6647 damage
09Turn 9542 damage
10Turn 10Simulation complete.
Simulation complete.