- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- Replace : ResetT4to buy
Pyrocock + Wibs the Blazing
Pyrocock + Wibs the Blazing (with The Inventor and Pyrohen) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier D in all three ranks. Midrange deck in Fire and Nature, estimated elimination in 13.2 turns; first Tox to aim for: Reflection on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
- Lava-flowabilityDeck core
- Replace : FireheartT8to buy
- toxDeck core
- Hen-PeckabilityDeck core
- Protective BroodabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Reflection
- T4Fireheart
- T6skip
- T8Fireheart
- T10skip
Reflection
Pyrohen · Common
Fireheart
Pyrocock · Rare
Replace : Reset
Fireheart
Wibs the Blazing · Epic
Replace : Fireheart
Expected value of a random purchase, before → after this plan: +8.1% → +0%
Avoid for this deck
Brutal · Erosion · Inversion · Shapeshifter · Reset · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.2% · 14.1 turnsSecond +0.2% · 13.8 turns
- Fragile deck+37%9.9 turns · strength
- Tank deck-27.8%17.9 turns · weakness
- Resists Fire-19.2%15.7 turns · weakness
- Resists Water-2.1%13.6 turns
- Resists Earth-2.1%13.6 turns
- Resists Nature-4.3%14 turns
- Resists Shadow-2.1%13.6 turns
- Resists Light-2.1%13.6 turns
Strengths
- 2 cards generate bonuses.
Weak spots
- Struggles against a deck resisting Fire: elimination in 15.7 turns.
- No healing.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 2: first bonuses (The Inventor).
- Turn 6: first big hit, Cry of the Perch (Pyrocock).
- Turn 10: damage peak (413).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedSoul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedInscribed
Wibs the BlazingThe card is immune to Vanish effects
RecommendedUltimate Reset
PyrohenThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedHow it wins
Generation
The Inventor (+10 everywhere); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 2.
Damage
Cry of the Perch (Pyrocock): 43% of the damage; Rainbow (The Inventor): 23% of the damage. 2,312 useful damage, no elimination within 10 turns (estimated around turn 13).
Survival
No healing: with 6,066 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.