Wibs the Blazing + Apprentice of Death

Wibs the Blazing + Apprentice of Death (with Minion of Flames and Polychrome Owl) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D in all three ranks. Midrange deck in Fire and Shadow, estimated elimination in 13.5 turns; first Tox to aim for: Vitalheart on turn 2.

AccessibleMidrangeFireShadow
DTier10.4% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityDeck core
  2. Replace : FireheartT10
    to buy
  3. toxDeck core

Minion of Flames

Fire · Common

  1. Sweet HomeabilityDeck core
  2. Replace : AoET2
    to buy
  3. Replace : BerserkT8
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Polychrome Owl

Nature · Common

  1. Dance of FeathersabilityDeck core
  2. Free slotT4
    to buy
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings420 Spamtons generated+225% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 61 SpamtonsVitalheart
  2. T4Luck 4 · 176 SpamtonsPhoenix
  3. T6Luck 6 · 227 SpamtonsFireheart
  4. T8Luck 8 · 327 SpamtonsBerserk
  5. T10Luck 10 · 420 SpamtonsFireheart
T2

Vitalheart

Minion of Flames · Common

Replace : AoE

+3.4%
T4

Phoenix

Polychrome Owl · Rare

+72.1%
T6

Fireheart

Polychrome Owl · Rare

+45.7%
T8

Berserk

Minion of Flames · Epic

Replace : Berserk

+59.6%
T10

Fireheart

Wibs the Blazing · Epic

Replace : Fireheart

+44.2%

Expected value of a random purchase, before → after this plan: +0.6% → +0.4%

Avoid for this deck

AoE · Brutal · Waterheart · Lightheart · Natureheart · Earthheart · Erosion · Eternity · Freeze · Inversion · Shapeshifter · Mimicry · Optimisation · Poison · Taunt · Reset · Revenge · Punching Bag · Temporality

Theoretical score4,761
Estimated elimination13.5 turns
Effective HP2,769
Healing1,062
Spamtons / turn29

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +16.7% · 15.9 turnsSecond -16.7% · 18.4 turns

Strengths

  • 1,062 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 20.2 turns.
  • Struggles against a deck resisting Shadow: elimination in 17.5 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  2. Turn 5: damage peak (453).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

F/E-Shield

Wibs the Blazing

Fire resistance (+25%) Earth resistance (+25%)

Recommended

Evolution

Minion of Flames

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Recommended

Doomed Hour

Apprentice of Death

Applies Eternity to all enemy cards when this card is killed.

Recommended

Last Breath

Polychrome Owl

Applies Temporality to all your cards when this card dies

Recommended
Adapt in the workshop

How it wins

Generation

No ability generates bonuses: the deck relies on its talents and starting Tox.

Damage

Nocturnal Burn (Apprentice of Death): 65% of the damage; Lava-flow (Wibs the Blazing): 21% of the damage. 2,156 useful damage, no elimination within 10 turns (estimated around turn 14).

Survival

1,062 healing over the game, mostly from Minion of Flames. 2,769 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 156 damage
Wibs the Blazing
Lava-flowWibs the Blazing
56 damage
02Turn 2210 damage
Minion of Flames
Sweet HomeMinion of Flames
+126
Polychrome Owl
Dance of FeathersPolychrome Owl
152 damage
Wibs the Blazing
Lava-flowWibs the Blazing
58 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3335 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
275 damage
Wibs the Blazing
Lava-flowWibs the Blazing
60 damage
04Turn 4224 damage
Minion of Flames
Sweet HomeMinion of Flames
+162
Polychrome Owl
Dance of FeathersPolychrome Owl
161 damage
Wibs the Blazing
Lava-flowWibs the Blazing
63 damage
05Turn 5453 damage
Minion of Flames
Sweet HomeMinion of Flames
+207
Apprentice of Death
Nocturnal BurnApprentice of Death
384 damage
Wibs the Blazing
Lava-flowWibs the Blazing
69 damage
06Turn 6426 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
351 damage
Wibs the Blazing
Lava-flowWibs the Blazing
75 damage
07Turn 775 damage
Minion of Flames
Sweet HomeMinion of Flames
+271
Wibs the Blazing
Lava-flowWibs the Blazing
75 damage
08Turn 8430 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
430 damage
09Turn 90 damage
Minion of Flames
Sweet HomeMinion of Flames
+334
10Turn 10Abilities on cooldown.

Abilities on cooldown.