- Lava-flowabilityDeck core
- Replace : FireheartT10to buy
- toxDeck core
Wibs the Blazing + Apprentice of Death
Wibs the Blazing + Apprentice of Death (with Minion of Flames and Polychrome Owl) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D in all three ranks. Midrange deck in Fire and Shadow, estimated elimination in 13.5 turns; first Tox to aim for: Vitalheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Sweet HomeabilityDeck core
- Replace : AoET2to buy
- Replace : BerserkT8to buy
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- Dance of FeathersabilityDeck core
- Free slotT4to buy
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Vitalheart
- T4Phoenix
- T6Fireheart
- T8Berserk
- T10Fireheart
Vitalheart
Minion of Flames · Common
Replace : AoE
Phoenix
Polychrome Owl · Rare
Fireheart
Polychrome Owl · Rare
Berserk
Minion of Flames · Epic
Replace : Berserk
Fireheart
Wibs the Blazing · Epic
Replace : Fireheart
Expected value of a random purchase, before → after this plan: +0.6% → +0.4%
Avoid for this deck
AoE · Brutal · Waterheart · Lightheart · Natureheart · Earthheart · Erosion · Eternity · Freeze · Inversion · Shapeshifter · Mimicry · Optimisation · Poison · Taunt · Reset · Revenge · Punching Bag · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +16.7% · 15.9 turnsSecond -16.7% · 18.4 turns
- Fragile deck+40.6%13 turns · strength
- Tank deck-51.8%22.3 turns · weakness
- Resists Fire-32.8%20.2 turns · weakness
- Resists Water+0.1%16.3 turns
- Resists Earth+0.1%16.3 turns
- Resists Nature+0.1%16.3 turns
- Resists Shadow-19.3%17.5 turns · weakness
- Resists Light+0.1%16.3 turns
Strengths
- 1,062 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Fire: elimination in 20.2 turns.
- Struggles against a deck resisting Shadow: elimination in 17.5 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 5: damage peak (453).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
F/E-Shield
Wibs the BlazingFire resistance (+25%) Earth resistance (+25%)
RecommendedEvolution
Minion of FlamesIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedLast Breath
Polychrome OwlApplies Temporality to all your cards when this card dies
RecommendedHow it wins
Generation
No ability generates bonuses: the deck relies on its talents and starting Tox.
Damage
Nocturnal Burn (Apprentice of Death): 65% of the damage; Lava-flow (Wibs the Blazing): 21% of the damage. 2,156 useful damage, no elimination within 10 turns (estimated around turn 14).
Survival
1,062 healing over the game, mostly from Minion of Flames. 2,769 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2210 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4224 damage
05Turn 5453 damage
10Turn 10Abilities on cooldown.
Abilities on cooldown.