- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT8to buy
Commando Gerz + Canine Specter
Commando Gerz + Canine Specter (with Ephial and Ameru) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and A at Bronze · Silver. Elemental ramp deck in Light and Shadow, estimated elimination in 9.9 turns; first Tox to aim for: Lightheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT4to buy
- Bang-BoomabilityDeck core
- toxReplaceable
- Replace : LightheartT6to buy
- Smoky DreamabilityDeck core
- Replace : SmokeT2to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Lightheart
- T4Berserk
- T6Lightheart
- T8Berserk
- T10skip
Lightheart
Ameru · Common
Replace : Smoke
Berserk
Ephial · Rare
Replace : Reset
Lightheart
Canine Specter · Rare
Replace : Lightheart
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +1.5% → +0%
Avoid for this deck
Brutal · Waterheart · Fireheart · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Reset · Spamland · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.8% · 10.9 turnsSecond -0.8% · 11.2 turns
- Fragile deck+8.3%9 turns · strength
- Tank deck-31.3%15 turns · weakness
- Resists Fire0%9.9 turns
- Resists Water0%9.9 turns
- Resists Earth-6.3%10.5 turns · weakness
- Resists Nature0%9.9 turns
- Resists Shadow-21.5%12.4 turns · weakness
- Resists Light-25.3%13.3 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.9 turns.
- 1,706 healing over the game.
Weak spots
- Struggles against a deck resisting Light: elimination in 13.3 turns.
- Struggles against a deck resisting Shadow: elimination in 12.4 turns.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedFocus
EphialAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedOne Man Army
Canine SpecterEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedCorrosion
AmeruEach time this card is attacked, the attacker loses (-1%) in all its elemental resistances.
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Ameru (+8 Light, +8 Water, +8 Shadow). First bonuses on turn 2.
Damage
Bang-Boom (Canine Specter): 48% of the damage; Final Delight (Commando Gerz): 33% of the damage. 2,920 useful damage, opponent eliminated in 9.9 turns.
Survival
1,706 healing over the game, mostly from Ephial. 6,925 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
04Turn 4320 damage
06Turn 6404 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 8620 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.