Commando Gerz + Canine Specter

Commando Gerz + Canine Specter (with Ephial and Ameru) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and A at Bronze · Silver. Elemental ramp deck in Light and Shadow, estimated elimination in 9.9 turns; first Tox to aim for: Lightheart on turn 2.

Advanced collectionElemental rampLightShadow
CTier65.5% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. Replace : BerserkT8
    to buy

Ephial

Light · Legendary

  1. Astral TackleabilityDeck core
  2. Planet HealabilityDeck core
  3. Replace : ResetT4
    to buy

Canine Specter

Shadow · Common

  1. Bang-BoomabilityDeck core
  2. toxReplaceable
  3. Replace : LightheartT6
    to buy

Ameru

Light · Rare

  1. Smoky DreamabilityDeck core
  2. Replace : SmokeT2
    to buy
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings440 Spamtons generated+25.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 79 SpamtonsLightheart
  2. T4Luck 4 · 162 SpamtonsBerserk
  3. T6Luck 6 · 249 SpamtonsLightheart
  4. T8Luck 8 · 375 SpamtonsBerserk
  5. T10Luck 10 · 440 Spamtonsskip
T2

Lightheart

Ameru · Common

Replace : Smoke

+10.5%
T4

Berserk

Ephial · Rare

Replace : Reset

+6.5%
T6

Lightheart

Canine Specter · Rare

Replace : Lightheart

+4.1%
T8

Berserk

Commando Gerz · Epic

Replace : Berserk

+4.3%

Expected value of a random purchase, before → after this plan: +1.5% → +0%

Avoid for this deck

Brutal · Waterheart · Fireheart · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Reset · Spamland · Temporality · Tenacity · Avenger

Theoretical score11,531
Estimated elimination9.9 turns
Effective HP6,925
Healing1,706
Spamtons / turn38

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +0.8% · 10.9 turnsSecond -0.8% · 11.2 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 9.9 turns.
  • 1,706 healing over the game.

Weak spots

  • Struggles against a deck resisting Light: elimination in 13.3 turns.
  • Struggles against a deck resisting Shadow: elimination in 12.4 turns.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 10: first big hit, Final Delight (Commando Gerz).
  3. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Focus

Ephial

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

One Man Army

Canine Specter

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

Recommended

Corrosion

Ameru

Each time this card is attacked, the attacker loses (-1%) in all its elemental resistances.

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Ameru (+8 Light, +8 Water, +8 Shadow). First bonuses on turn 2.

Damage

Bang-Boom (Canine Specter): 48% of the damage; Final Delight (Commando Gerz): 33% of the damage. 2,920 useful damage, opponent eliminated in 9.9 turns.

Survival

1,706 healing over the game, mostly from Ephial. 6,925 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2127 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Canine Specter
Bang-BoomCanine Specter
127 damage
See the rest of the planCollapse the plan+8 turns
03Turn 390 damage
Ameru
Smoky DreamAmeru
90 damageLight +4 · Water +4 · Shadow +4
04Turn 4320 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Ephial
Astral TackleEphial
122 damage
Canine Specter
Bang-BoomCanine Specter
198 damage
05Turn 50 damage
Ephial
Planet HealEphial
+884
06Turn 6404 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Ameru
Smoky DreamAmeru
133 damageLight +4 · Water +4 · Shadow +4
Canine Specter
Bang-BoomCanine Specter
271 damage
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8620 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Canine Specter
Bang-BoomCanine Specter
420 damage
Ephial
Astral TackleEphial
200 damage
09Turn 9Abilities on cooldown.

Abilities on cooldown.

10Turn 101,349 damage
Ephial
Planet HealEphial
+1,626
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
970 damage
Canine Specter
Bang-BoomCanine Specter
379 damage