Commando Gerz + Canine Specter

Commando Gerz + Canine Specter (with Light King and Squall) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 10.3 turns; first Tox to aim for: Lightheart on turn 4.

IntermediateElemental rampLightEarth
DTier47.4% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. Replace : BerserkT8
    to buy

Canine Specter

Shadow · Common

  1. Bang-BoomabilityDeck core
  2. Replace : ShadowheartT10
    to buy
  3. Replace : LightheartT4
    to buy

Light King

Light · Epic

  1. Blade-LabilityDeck core
  2. Solar ChoiceabilityDeck core
  3. toxDeck core

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. Replace : BerserkT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings407 Spamtons generated+38.1% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 61 Spamtonsskip
  2. T4Luck 4 · 126 SpamtonsLightheart
  3. T6Luck 6 · 245 SpamtonsBerserk
  4. T8Luck 8 · 304 SpamtonsBerserk
  5. T10Luck 10 · 407 SpamtonsShadowheart
T4

Lightheart

Canine Specter · Rare

Replace : Lightheart

+7.2%
T6

Berserk

Squall, Emissary of Nightmares · Rare

Replace : Berserk

+5.2%
T8

Berserk

Commando Gerz · Epic

Replace : Berserk

+13.9%
T10

Shadowheart

Canine Specter · Epic

Replace : Shadowheart

+11.8%

Expected value of a random purchase, before → after this plan: +0% → +0%

Avoid for this deck

Punching Bag

Theoretical score9,316
Estimated elimination10.3 turns
Effective HP5,707
Healing0
Spamtons / turn29

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -0.2% · 11.5 turnsSecond +0.2% · 11.6 turns

Strengths

  • 3 cards generate bonuses.

Weak spots

  • Struggles against a deck resisting Light: elimination in 13.8 turns.
  • Struggles against a deck resisting Shadow: elimination in 11.9 turns.
  • No healing.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 10: first big hit, Final Delight (Commando Gerz).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Eternalized

Canine Specter

The card is immune to Eternity effects

Recommended

Evolution

Light King

If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

Recommended

One Man Army

Squall, Emissary of Nightmares

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Squall, Emissary of Nightmares (+9 Light, +9 Fire); Light King (+11 Light). First bonuses on turn 2.

Damage

Final Delight (Commando Gerz): 36% of the damage; Bang-Boom (Canine Specter): 21% of the damage. 2,840 useful damage, no elimination within 10 turns (estimated around turn 10).

Survival

No healing: with 5,707 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2141 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Canine Specter
Bang-BoomCanine Specter
141 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3234 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
72 damageLight +3
Light King
Blade-LLight King
103 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
59 damageFire +3
04Turn 4198 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Canine Specter
Bang-BoomCanine Specter
198 damage
05Turn 50 damage
Light King
Solar ChoiceLight King
Light +11
06Turn 6695 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Canine Specter
Bang-BoomCanine Specter
291 damage
Light King
Blade-LLight King
209 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
124 damageLight +3
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
71 damageFire +3
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 80 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
09Turn 9637 damage
Light King
Blade-LLight King
262 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
244 damageLight +3
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
131 damageFire +3
10Turn 101,065 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
1,065 damage