- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT8to buy
Commando Gerz + Canine Specter
Commando Gerz + Canine Specter (with Light King and Squall) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 10.3 turns; first Tox to aim for: Lightheart on turn 4.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Bang-BoomabilityDeck core
- Replace : ShadowheartT10to buy
- Replace : LightheartT4to buy
- Blade-LabilityDeck core
- Solar ChoiceabilityDeck core
- toxDeck core
- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2skip
- T4Lightheart
- T6Berserk
- T8Berserk
- T10Shadowheart
Lightheart
Canine Specter · Rare
Replace : Lightheart
Berserk
Squall, Emissary of Nightmares · Rare
Replace : Berserk
Berserk
Commando Gerz · Epic
Replace : Berserk
Shadowheart
Canine Specter · Epic
Replace : Shadowheart
Expected value of a random purchase, before → after this plan: +0% → +0%
Avoid for this deck
Punching Bag
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.2% · 11.5 turnsSecond +0.2% · 11.6 turns
- Fragile deck+20.2%9.1 turns · strength
- Tank deck-30.2%15.1 turns · weakness
- Resists Fire0%10.8 turns
- Resists Water0%10.8 turns
- Resists Earth-5.8%11.3 turns · weakness
- Resists Nature0%10.8 turns
- Resists Shadow-10.6%11.9 turns · weakness
- Resists Light-24.3%13.8 turns · weakness
Strengths
- 3 cards generate bonuses.
Weak spots
- Struggles against a deck resisting Light: elimination in 13.8 turns.
- Struggles against a deck resisting Shadow: elimination in 11.9 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedEternalized
Canine SpecterThe card is immune to Eternity effects
RecommendedEvolution
Light KingIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedOne Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Squall, Emissary of Nightmares (+9 Light, +9 Fire); Light King (+11 Light). First bonuses on turn 2.
Damage
Final Delight (Commando Gerz): 36% of the damage; Bang-Boom (Canine Specter): 21% of the damage. 2,840 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
No healing: with 5,707 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
03Turn 3234 damage
06Turn 6695 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.