- CigarillosabilityKeep
- Final DelightabilityKeep
- toxKeep
Midrange Earth / Light · Radiant Shinobi
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Yellow LightningabilityKeep
- Kung‑FuabilityKeep
- Free slotT2to buy
- Scorching BiteabilityKeep
- toxKeep
- Free slotto buy
- Blade-TabilityKeep
- Earthly ChoiceabilityKeep
- Free slotto buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Stun
Radiant Shinobi · Legendary
Expected value of a random purchase, before → after this plan: +0.1% → +0.1%
Avoid for this deck
Bomba · Waterheart · Shadowheart · Fireheart · Natureheart · Earthheart · Erosion · Random shapeshifter · Mimicry · Multiplier · Poison · Revenge · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck-1%10 turns
- Tank deck-9.2%12.3 turns · weakness
- Resists Fire0%10.6 turns
- Resists Water0%10.6 turns
- Resists Earth0%10.6 turns
- Resists Nature0%10.6 turns
- Resists Shadow0%10.6 turns
- Resists Light0%10.8 turns
Strengths
- 2 cards with active generation.
- 175 healing in the simulation.
- No elemental resistance costs it more than 5% of its score.
Watch points
- No control recorded by the model.
- Elimination extrapolated beyond the simulation horizon.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Earth / Light axes.
- 03Simulated damage peak: turn 10.
- 04Estimated elimination: 10.6 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+300)
RecommendedCrit Sphere
Radiant ShinobiIncreases this card's critical chance by (+2%) each turn
RecommendedLife-8
Horned Dune WyrmThe card's HP and max HP are doubled at the start of turn 8
RecommendedHeart of Steel
Earth KingIncoming attacks increase your elemental resistances by (+1).
RecommendedWhy it works
Start the engine
Commando Gerz, Earth King feed the composition with bonuses. The main axes are Earth / Light. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Radiant Shinobi + Commando Gerz have the strongest individual offensive profiles in this composition. The deck reaches 2,653 useful simulated damage, with elimination estimated at 10.6 turns. Check the curve to see when the investment pays off.
Protect the composition
Horned Dune Wyrm provide support or control tools. The model estimates 5,266 effective HP and 175 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
03Turn 3Abilities on cooldown.
Abilities on cooldown.
05Turn 51,061 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
09Turn 9Abilities on cooldown.
Abilities on cooldown.