Aleera + Apprentice of Death

Aleera + Apprentice of Death (with Spirit of the Fauna and Paguroniyx) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier B at Celeste · Legend, A at Gold · Crystal and A at Bronze · Silver. Midrange deck in Shadow and Fire, estimated elimination in 8.1 turns; first Tox to aim for: Fireheart on turn 2.

AccessibleMidrangeShadowFire
BTier75.8% · Relative indexv1.26

By rank, with these talentsCeleste · LegendBGold · CrystalABronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Spirit of the Fauna

Nature · Common

  1. Call of the ForestabilityDeck core
  2. Replace : Solar healT2
    to buy
  3. toxDeck core

Aleera, Nightmare-Eater

Shadow · Common

  1. Word-ChewabilityDeck core
  2. Replace : Punching BagT4
    to buy
  3. Replace : ShadowheartT8
    to buy

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Paguroniyx

Shadow · Common

  1. BurrowabilityDeck core
  2. Venomous ShearsabilityDeck core
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings328 Spamtons generated+28.1% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 57 SpamtonsFireheart
  2. T4Luck 4 · 118 SpamtonsBerserk
  3. T6Luck 6 · 183 Spamtonsskip
  4. T8Luck 8 · 297 SpamtonsShadowheart
T2

Fireheart

Spirit of the Fauna · Common

Replace : Solar heal (ability)

+11.7%
T4

Berserk

Aleera, Nightmare-Eater · Rare

Replace : Punching Bag

+11.5%
T8

Shadowheart

Aleera, Nightmare-Eater · Epic

Replace : Shadowheart

+4.9%

Expected value of a random purchase, before → after this plan: +11.4% → +0%

Avoid for this deck

Inversion

Theoretical score13,701
Estimated elimination8.1 turns
Effective HP7,006
Healing236
Spamtons / turn27

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -2.8% · 8.7 turnsSecond +2.8% · 8 turns

Strengths

  • Eliminates the opponent in 8.1 turns.
  • 236 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 11.5 turns.
  • Struggles against a deck resisting Fire: elimination in 8.1 turns.
  • Only one generator: Spirit of the Fauna.

How the game goes

  1. Turn 4: first bonuses (Spirit of the Fauna).
  2. Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
  3. Turn 6: damage peak (1,128).
  4. Turn 9: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Armor

Spirit of the Fauna

Whenever a card on the field dies, this card's elemental resistances increase by (+10%)

Recommended

Resilience

Aleera, Nightmare-Eater

While this card's HP is below 50%, its elemental resistances increase by (+25%).

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+10%).

Recommended

Soul Vitality

Paguroniyx

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended
Adapt in the workshop

How it wins

Generation

Spirit of the Fauna (+8 Nature). First bonuses on turn 4.

Damage

Word-Chew (Aleera, Nightmare-Eater): 47% of the damage; Nocturnal Burn (Apprentice of Death): 35% of the damage. 2,960 useful damage, opponent eliminated in 8.1 turns.

Survival

236 healing over the game, mostly from Spirit of the Fauna. 7,006 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2254 damage
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
216 damage
Paguroniyx
Venomous ShearsPaguroniyx
38 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3238 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+61
Apprentice of Death
Nocturnal BurnApprentice of Death
238 damage
04Turn 4800 damage
Paguroniyx
BurrowPaguroniyx
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
597 damage
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
154 damageNature +4
Paguroniyx
Venomous ShearsPaguroniyx
49 damage
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 61,129 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+61
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
773 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
295 damage
Paguroniyx
Venomous ShearsPaguroniyx
61 damage
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8676 damage
Paguroniyx
BurrowPaguroniyx
Apprentice of Death
Nocturnal BurnApprentice of Death
388 damage
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
200 damageNature +4
Paguroniyx
Venomous ShearsPaguroniyx
88 damage
09Turn 9261 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+115
Apprentice of Death
Nocturnal BurnApprentice of Death
261 damage
10Turn 10Simulation complete.

Simulation complete.