- CocoonabilityDeck core
- CaterpillarabilityDeck core
- ButterflyabilityDeck core
Gabriel + Flesh-Melding Chimera
Gabriel + Flesh-Melding Chimera (with Verdelune and Spirit of the Fauna) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck in Nature, estimated elimination in 10.2 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Multi-FoliageabilityDeck core
- TruceabilityDeck core
- Replace : TemporalityT6to buy
- Call of the ForestabilityDeck core
- Replace : Solar healT4to buy
- toxDeck core
- Arctic GallopabilityDeck core
- toxDeck core
- Replace : BrutalT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Natureheart
- T6Berserk
- T8skip
- T10skip
Poison
Flesh-Melding Chimera · Common
Replace : Brutal
Natureheart
Spirit of the Fauna · Rare
Replace : Solar heal (ability)
Berserk
Verdelune · Rare
Replace : Temporality
Expected value of a random purchase, before → after this plan: +13.2% → +0%
Avoid for this deck
Shield · Camouflage · Shadowheart · Fireheart · Lightheart · Earthheart · Vanish · Smoke · Inversion · Shapeshifter · Taunt · Reset · Spamland · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.5% · 11.3 turnsSecond +0.5% · 11.3 turns
- Fragile deck+30%8.9 turns · strength
- Tank deck-19.5%14.1 turns · weakness
- Resists Fire0%11 turns
- Resists Water0%11 turns
- Resists Earth0%11 turns
- Resists Nature-10.1%12.6 turns · weakness
- Resists Shadow0%11 turns
- Resists Light0%11 turns
Strengths
- 2 cards generate bonuses.
- 1,183 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Nature: elimination in 12.6 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 3: first bonuses (Gabriel).
- Turn 4: first big hit, Call of the Forest (Spirit of the Fauna).
- Turn 8: damage peak (944).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
GabrielWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedCritical
VerdeluneCritical bonus (+10%).
RecommendedAnticipation
Spirit of the FaunaAt the start of the game, this card uses all its abilities. Single-target abilities all hit the same random enemy card.
RecommendedCritical
Flesh-Melding ChimeraCritical bonus (+10%).
RecommendedHow it wins
Generation
Gabriel (+30 Nature); Spirit of the Fauna (+8 Nature). First bonuses on turn 3.
Damage
Arctic Gallop (Flesh-Melding Chimera): 40% of the damage; Multi-Foliage (Verdelune): 25% of the damage. 2,989 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
1,183 healing over the game, mostly from Flesh-Melding Chimera and Verdelune. 4,383 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
03Turn 3147 damage
04Turn 4409 damage
06Turn 6492 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.