Gabriel + Flesh-Melding Chimera

Gabriel + Flesh-Melding Chimera (with Verdelune and Spirit of the Fauna) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck in Nature, estimated elimination in 10.2 turns; first Tox to aim for: Poison on turn 2.

Advanced collectionMidrangeNature
DTier43.9% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Gabriel

Nature · Epic

  1. CocoonabilityDeck core
  2. CaterpillarabilityDeck core
  3. ButterflyabilityDeck core

Verdelune

Nature · Legendary

  1. Multi-FoliageabilityDeck core
  2. TruceabilityDeck core
  3. Replace : TemporalityT6
    to buy

Spirit of the Fauna

Nature · Common

  1. Call of the ForestabilityDeck core
  2. Replace : Solar healT4
    to buy
  3. toxDeck core

Flesh-Melding Chimera

Water · Rare

  1. Arctic GallopabilityDeck core
  2. toxDeck core
  3. Replace : BrutalT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings375 Spamtons generated+56.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 57 SpamtonsPoison
  2. T4Luck 4 · 118 SpamtonsNatureheart
  3. T6Luck 6 · 183 SpamtonsBerserk
  4. T8Luck 8 · 252 Spamtonsskip
  5. T10Luck 10 · 375 Spamtonsskip
T2

Poison

Flesh-Melding Chimera · Common

Replace : Brutal

+24.5%
T4

Natureheart

Spirit of the Fauna · Rare

Replace : Solar heal (ability)

+24.8%
T6

Berserk

Verdelune · Rare

Replace : Temporality

+7.7%

Expected value of a random purchase, before → after this plan: +13.2% → +0%

Avoid for this deck

Shield · Camouflage · Shadowheart · Fireheart · Lightheart · Earthheart · Vanish · Smoke · Inversion · Shapeshifter · Taunt · Reset · Spamland · Temporality · Tenacity · Avenger

Theoretical score9,485
Estimated elimination10.2 turns
Effective HP4,383
Healing1,183
Spamtons / turn27

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -0.5% · 11.3 turnsSecond +0.5% · 11.3 turns

Strengths

  • 2 cards generate bonuses.
  • 1,183 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 12.6 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 3: first bonuses (Gabriel).
  2. Turn 4: first big hit, Call of the Forest (Spirit of the Fauna).
  3. Turn 8: damage peak (944).
  4. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Gabriel

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Critical

Verdelune

Critical bonus (+10%).

Recommended

Anticipation

Spirit of the Fauna

At the start of the game, this card uses all its abilities. Single-target abilities all hit the same random enemy card.

Recommended

Critical

Flesh-Melding Chimera

Critical bonus (+10%).

Recommended
Adapt in the workshop

How it wins

Generation

Gabriel (+30 Nature); Spirit of the Fauna (+8 Nature). First bonuses on turn 3.

Damage

Arctic Gallop (Flesh-Melding Chimera): 40% of the damage; Multi-Foliage (Verdelune): 25% of the damage. 2,989 useful damage, no elimination within 10 turns (estimated around turn 10).

Survival

1,183 healing over the game, mostly from Flesh-Melding Chimera and Verdelune. 4,383 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2133 damage
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
133 damage+100
See the rest of the planCollapse the plan+8 turns
03Turn 3147 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+61
Gabriel
CocoonGabriel
28 damageNature +5
Verdelune
Multi-FoliageVerdelune
119 damage
04Turn 4409 damage
Verdelune
TruceVerdelune
+100
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
214 damageNature +4
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
195 damage+146
05Turn 5109 damage
Gabriel
CaterpillarGabriel
109 damageNature +10
06Turn 6492 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+61
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
262 damage+196
Verdelune
Multi-FoliageVerdelune
230 damage
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8944 damage
Verdelune
TruceVerdelune
+193
Gabriel
ButterflyGabriel
248 damageNature +15
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
406 damageNature +4
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
290 damage+217
09Turn 9380 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+61
Verdelune
Multi-FoliageVerdelune
380 damage
10Turn 10290 damage
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
290 damage+217