Aleera + Apprentice of Death

Aleera + Apprentice of Death (with Spirit of the Fauna and Commando Gerz) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 7.3 turns; first Tox to aim for: Poison on turn 2.

IntermediateMidrangeShadowNature
CTier67.5% · Relative indexv1.26

By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Spirit of the Fauna

Nature · Common

  1. Call of the ForestabilityDeck core
  2. Replace : Solar healT6
    to buy
  3. toxDeck core

Aleera, Nightmare-Eater

Shadow · Common

  1. Word-ChewabilityDeck core
  2. Replace : Punching BagT2
    to buy
  3. Replace : ShadowheartT8
    to buy

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. toxReplaceable
  3. Replace : AvengerT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings260 Spamtons generated+32.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 49 SpamtonsPoison
  2. T4Luck 4 · 102 SpamtonsPoison
  3. T6Luck 6 · 209 SpamtonsInversion
  4. T8Luck 8 · 260 SpamtonsShadowheart
T2

Poison

Aleera, Nightmare-Eater · Common

Replace : Punching Bag

+4.3%
T4

Poison

Apprentice of Death · Rare

Replace : Avenger

+11.7%
T6

Inversion

Spirit of the Fauna · Rare

Replace : Solar heal (ability)

+4.7%
T8

Shadowheart

Aleera, Nightmare-Eater · Epic

Replace : Shadowheart

+11.7%

Expected value of a random purchase, before → after this plan: +2.9% → +0%

Avoid for this deck

AoE · Shield · Lucky · Waterheart · Lightheart · Earthheart · Vitalheart · Vanish · Smoke · Freeze · Immunity · Shapeshifter · Mimicry · Multiplier · Optimisation · Taunt · Reset · Punching Bag · Ancient Healing · Spamland · Temporality · Tenacity · Vampirism · Avenger

Theoretical score12,672
Estimated elimination7.3 turns
Effective HP6,008
Healing220
Spamtons / turn23

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -4.1% · 9 turnsSecond +4.1% · 8.2 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 7.3 turns.
  • 220 healing over the game.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 9.7 turns.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
  3. Turn 6: damage peak (1,120).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Armor

Spirit of the Fauna

Whenever a card on the field dies, this card's elemental resistances increase by (+10%)

Recommended

F/W-Shield

Aleera, Nightmare-Eater

Fire resistance (+25%) Water resistance (+25%)

Recommended

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+10%).

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+12 Earth, +12 Light); Spirit of the Fauna (+8 Nature). First bonuses on turn 2.

Damage

Word-Chew (Aleera, Nightmare-Eater): 52% of the damage; Nocturnal Burn (Apprentice of Death): 32% of the damage. 2,960 useful damage, opponent eliminated in 7.3 turns.

Survival

220 healing over the game, mostly from Spirit of the Fauna. 6,008 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2249 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
249 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3279 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+98
Apprentice of Death
Nocturnal BurnApprentice of Death
279 damage
04Turn 4819 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
625 damage
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
194 damageNature +4
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 61,120 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+121
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aleera, Nightmare-Eater
Word-ChewAleera, Nightmare-Eater
789 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
331 damage
07Turn 7416 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
416 damage
08Turn 8291 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
291 damageNature +4
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.