Gabriel + Sky Dragon

Gabriel + Sky Dragon (with Spirit of the Fauna and Flesh-Melding Chimera) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C in all three ranks. Midrange deck in Nature, estimated elimination in 9.6 turns; first Tox to aim for: Poison on turn 2.

IntermediateMidrangeNature
CTier54.3% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Spirit of the Fauna

Nature · Common

  1. Call of the ForestabilityDeck core
  2. Solar healabilityDeck core
  3. toxDeck core

Flesh-Melding Chimera

Water · Rare

  1. Arctic GallopabilityDeck core
  2. toxDeck core
  3. Replace : BrutalT4
    to buy

Gabriel

Nature · Epic

  1. CocoonabilityDeck core
  2. CaterpillarabilityDeck core
  3. ButterflyabilityDeck core

Sky Dragon

Light · Common

  1. Replace : Dazzling BreathT2
    to buy
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings355 Spamtons generated+18.3% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 63 SpamtonsPoison
  2. T4Luck 4 · 130 SpamtonsNatureheart
  3. T6Luck 6 · 201 Spamtonsskip
  4. T8Luck 8 · 276 Spamtonsskip
  5. T10Luck 10 · 355 Spamtonsskip
T2

Poison

Sky Dragon · Common

Replace : Dazzling Breath (ability)

+8%
T4

Natureheart

Flesh-Melding Chimera · Rare

Replace : Brutal

+10.3%

Expected value of a random purchase, before → after this plan: +2.6% → +0%

Avoid for this deck

AoE · Bomba · Camouflage · Shadowheart · Fireheart · Earthheart · Smoke · Inversion · Shapeshifter · Mimicry · Phoenix · Taunt · Revenge · Spamland · Temporality · Tenacity · Avenger

Theoretical score10,811
Estimated elimination9.6 turns
Effective HP4,067
Healing1,317
Spamtons / turn30

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -4.9% · 10.4 turnsSecond +4.9% · 9.6 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 9.6 turns.
  • 1,317 healing over the game.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 11.9 turns.

How the game goes

  1. Turn 3: first bonuses (Gabriel).
  2. Turn 4: first big hit, Call of the Forest (Sky Dragon).
  3. Turn 8: damage peak (1,168).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Anticipation

Spirit of the Fauna

At the start of the game, this card uses all its abilities. Single-target abilities all hit the same random enemy card.

Recommended

Critical

Flesh-Melding Chimera

Critical bonus (+10%).

Recommended

Soul Vitality

Gabriel

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended
Adapt in the workshop

How it wins

Generation

Gabriel (+30 Nature); Spirit of the Fauna (+8 Nature); Sky Dragon (+12 Nature). First bonuses on turn 3.

Damage

Arctic Gallop (Flesh-Melding Chimera): 34% of the damage; Call of the Forest (Sky Dragon): 31% of the damage. 3,040 useful damage, opponent eliminated in 9.6 turns.

Survival

1,317 healing over the game, mostly from Flesh-Melding Chimera and Spirit of the Fauna. 4,067 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2133 damage
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
133 damage+100
See the rest of the planCollapse the plan+8 turns
03Turn 328 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+61
Gabriel
CocoonGabriel
28 damageNature +5
04Turn 4732 damage
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
214 damageNature +4
Sky Dragon
Call of the ForestSky Dragon
259 damageNature +4
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
222 damage+166
Sky Dragon
Dazzling BreathSky Dragon
37 damage
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 6412 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+61
Gabriel
CaterpillarGabriel
124 damageNature +10
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
288 damage+216
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 81,167 damage
Spirit of the Fauna
Call of the ForestSpirit of the Fauna
416 damageNature +4
Sky Dragon
Call of the ForestSky Dragon
461 damageNature +4
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
253 damage+190
Sky Dragon
Dazzling BreathSky Dragon
37 damage
09Turn 9315 damage
Spirit of the Fauna
Solar healSpirit of the Fauna
+61
Gabriel
ButterflyGabriel
315 damageNature +15
10Turn 10570 damage
Sky Dragon
Call of the ForestSky Dragon
337 damageNature +4
Flesh-Melding Chimera
Arctic GallopFlesh-Melding Chimera
233 damage+175