- Call of the ForestabilityDeck core
- Solar healabilityDeck core
- toxDeck core
Gabriel + Sky Dragon
Gabriel + Sky Dragon (with Spirit of the Fauna and Flesh-Melding Chimera) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C in all three ranks. Midrange deck in Nature, estimated elimination in 9.6 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Arctic GallopabilityDeck core
- toxDeck core
- Replace : BrutalT4to buy
- CocoonabilityDeck core
- CaterpillarabilityDeck core
- ButterflyabilityDeck core
- Replace : Dazzling BreathT2to buy
- Call of the ForestabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Natureheart
- T6skip
- T8skip
- T10skip
Poison
Sky Dragon · Common
Replace : Dazzling Breath (ability)
Natureheart
Flesh-Melding Chimera · Rare
Replace : Brutal
Expected value of a random purchase, before → after this plan: +2.6% → +0%
Avoid for this deck
AoE · Bomba · Camouflage · Shadowheart · Fireheart · Earthheart · Smoke · Inversion · Shapeshifter · Mimicry · Phoenix · Taunt · Revenge · Spamland · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4.9% · 10.4 turnsSecond +4.9% · 9.6 turns
- Fragile deck+7.9%8.7 turns · strength
- Tank deck-30.2%12.9 turns · weakness
- Resists Fire0%9.4 turns
- Resists Water0%9.4 turns
- Resists Earth0%9.4 turns
- Resists Nature-22.1%11.9 turns · weakness
- Resists Shadow0%9.4 turns
- Resists Light-0.2%9.4 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.6 turns.
- 1,317 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 11.9 turns.
How the game goes
- Turn 3: first bonuses (Gabriel).
- Turn 4: first big hit, Call of the Forest (Sky Dragon).
- Turn 8: damage peak (1,168).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Anticipation
Spirit of the FaunaAt the start of the game, this card uses all its abilities. Single-target abilities all hit the same random enemy card.
RecommendedCritical
Flesh-Melding ChimeraCritical bonus (+10%).
RecommendedSoul Vitality
GabrielWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedHow it wins
Generation
Gabriel (+30 Nature); Spirit of the Fauna (+8 Nature); Sky Dragon (+12 Nature). First bonuses on turn 3.
Damage
Arctic Gallop (Flesh-Melding Chimera): 34% of the damage; Call of the Forest (Sky Dragon): 31% of the damage. 3,040 useful damage, opponent eliminated in 9.6 turns.
Survival
1,317 healing over the game, mostly from Flesh-Melding Chimera and Spirit of the Fauna. 4,067 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
See the rest of the planCollapse the plan+8 turns
04Turn 4732 damage
05Turn 5Abilities on cooldown.
Abilities on cooldown.
06Turn 6412 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.