Wibs the Blazing + Apprentice of Death

Wibs the Blazing + Apprentice of Death (with Squall and Keria) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 7.5 turns; first Tox to aim for: Graveyard on turn 2.

IntermediateMidrangeFireShadow
DTier41.6% · Relative indexv1.26

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. toxReplaceable

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Apprentice of Death

Fire · Rare

  1. Nocturnal BurnabilityDeck core
  2. Replace : GraveyardT4
    to buy
  3. toxDeck core

Keria

Fire · Rare

  1. Allied FireabilityDeck core
  2. IgnitionabilityDeck core
  3. Free slotT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

4 shop openings270 Spamtons generated+36.1% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 57 SpamtonsGraveyard
  2. T4Luck 4 · 168 SpamtonsGraveyard
  3. T6Luck 6 · 217 Spamtonsskip
  4. T8Luck 8 · 270 Spamtonsskip
T2

Graveyard

Keria · Common

+22%
T4

Graveyard

Apprentice of Death · Rare

Replace : Graveyard

+14.1%

Expected value of a random purchase, before → after this plan: +3.2% → +0%

Avoid for this deck

AoE · Bomba · Shield · Brutal · Waterheart · Lightheart · Natureheart · Earthheart · Vitalheart · Vanish · Erosion · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Ancient Healing · Temporality · Tenacity · Vampirism · Avenger

Theoretical score9,430
Estimated elimination7.5 turns
Effective HP3,296
Healing0
Spamtons / turn27

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +8.9% · 8.7 turnsSecond -8.9% · 9.2 turns

Strengths

  • Eliminates the opponent in 7.5 turns.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 10.4 turns.
  • Struggles against a deck resisting Shadow: elimination in 9.3 turns.
  • No healing.

How the game goes

  1. Turn 3: first bonuses (Squall, Emissary of Nightmares).
  2. Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
  3. Turn 6: damage peak (982).
  4. Turn 8: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Squall, Emissary of Nightmares

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).

Recommended

Inscribed

Wibs the Blazing

The card is immune to Vanish effects

Recommended

Hardening

Apprentice of Death

Increases this card’s elemental resistances by (+10%).

Recommended

Eternalized

Keria

The card is immune to Eternity effects

Recommended
Adapt in the workshop

How it wins

Generation

Squall, Emissary of Nightmares (+8 Fire, +8 Light). First bonuses on turn 3.

Damage

Nocturnal Burn (Apprentice of Death): 61% of the damage; Lava-flow (Wibs the Blazing): 21% of the damage. 2,960 useful damage, opponent eliminated in 7.5 turns.

Survival

No healing: with 3,296 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 157 damage
Wibs the Blazing
Lava-flowWibs the Blazing
57 damage
02Turn 261 damage
Keria
IgnitionKeria
Wibs the Blazing
Lava-flowWibs the Blazing
61 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3558 damage
Keria
Allied FireKeria
Apprentice of Death
Nocturnal BurnApprentice of Death
314 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
91 damageFire +4
Wibs the Blazing
Lava-flowWibs the Blazing
82 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
71 damageLight +4
04Turn 492 damage
Keria
IgnitionKeria
Wibs the Blazing
Lava-flowWibs the Blazing
92 damage
05Turn 5610 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
507 damage
Wibs the Blazing
Lava-flowWibs the Blazing
103 damage
06Turn 6982 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
456 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
228 damageFire +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
169 damageLight +4
Wibs the Blazing
Lava-flowWibs the Blazing
129 damage
07Turn 7515 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
381 damage
Wibs the Blazing
Lava-flowWibs the Blazing
134 damage
08Turn 8215 damage
Apprentice of Death
Nocturnal BurnApprentice of Death
215 damage
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.