- Arctic GallopabilityDeck core
- toxDeck core
- Replace : BrutalT10to buy
Flesh-Melding Chimera + Aidan
Flesh-Melding Chimera + Aidan (with Yotaru and Sky Dragon) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier C in all three ranks. Elemental ramp deck in Nature and Water, estimated elimination in 9.9 turns; first Tox to aim for: Reflection on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Replace : ProtectT2to buy
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- LucksterabilityDeck core
- Replace : Pay-torchT8to buy
- Replace : VanishT4to buy
- Replace : Dazzling BreathT6to buy
- Call of the ForestabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Reflection
- T4Natureheart
- T6Multiplier
- T8Natureheart
- T10Berserk
Reflection
Yotaru, Leafguard · Common
Replace : Protect (ability)
Natureheart
Aidan · Rare
Replace : Vanish
Multiplier
Sky Dragon · Rare
Replace : Dazzling Breath (ability)
Natureheart
Aidan · Epic
Replace : Pay-torch (ability)
Berserk
Flesh-Melding Chimera · Epic
Replace : Brutal
Expected value of a random purchase, before → after this plan: +15.1% → +0%
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4.6% · 9.8 turnsSecond +4.6% · 9 turns
- Fragile deck+8.1%8.3 turns · strength
- Tank deck-18.2%11.2 turns · weakness
- Resists Fire0%9.3 turns
- Resists Water0%9.3 turns
- Resists Earth0%9.3 turns
- Resists Nature-5.2%9.7 turns · weakness
- Resists Shadow0%9.3 turns
- Resists Light+1.1%9.2 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.9 turns.
- 1,113 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 9.7 turns.
- Relies on Arctic Gallop (Flesh-Melding Chimera).
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 4: first big hit, Arctic Gallop (Flesh-Melding Chimera).
- Turn 8: damage peak (1,042).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Critical
Flesh-Melding ChimeraCritical bonus (+10%).
RecommendedTransition
Yotaru, LeafguardWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedTransition
AidanWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedHow it wins
Generation
Aidan (+100 random); Sky Dragon (+8 Nature). First bonuses on turn 1.
Damage
Arctic Gallop (Flesh-Melding Chimera): 74% of the damage; Call of the Forest (Sky Dragon): 19% of the damage. 2,960 useful damage, opponent eliminated in 9.9 turns.
Survival
1,113 healing over the game, mostly from Flesh-Melding Chimera. 3,218 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.