Hatchlings of Midas + Radiant Shinobi

Hatchlings of Midas + Radiant Shinobi (with Sky Dragon and Aidan) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D in all three ranks. Elemental ramp deck in Nature and Light, estimated elimination in 11.2 turns; first Tox to aim for: Reflection on turn 2.

AccessibleElemental rampNatureLight
DTier22.9% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Sky Dragon

Light · Common

  1. Dazzling BreathabilityDeck core
  2. Call of the ForestabilityDeck core
  3. toxDeck core

Radiant Shinobi

Light · Rare

  1. Yellow LightningabilityDeck core
  2. Kung‑FuabilityDeck core
  3. Free slotT2
    to buy

Aidan

Fire · Common

  1. LucksterabilityDeck core
  2. Replace : Pay-torchT8
    to buy
  3. Replace : VanishT6
    to buy

Hatchlings of Midas

Light · Common

  1. Chirp-chirp-chirpabilityDeck core
  2. QuintetabilityDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings429 Spamtons generated+50.6% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 63 SpamtonsReflection
  2. T4Luck 4 · 130 SpamtonsNatureheart
  3. T6Luck 6 · 243 SpamtonsNatureheart
  4. T8Luck 8 · 394 SpamtonsPhoenix
  5. T10Luck 10 · 429 Spamtonsskip
T2

Reflection

Radiant Shinobi · Common

+9.5%
T4

Natureheart

Hatchlings of Midas · Common

+14.8%
T6

Natureheart

Aidan · Rare

Replace : Vanish

+19.7%
T8

Phoenix

Aidan · Epic

Replace : Pay-torch (ability)

+6.6%

Expected value of a random purchase, before → after this plan: +12.4% → +0%

Avoid for this deck

Bomba · Brutal · Waterheart · Shadowheart · Erosion · Shapeshifter · Mimicry · Optimisation · Reset · Revenge · Punching Bag · Temporality · Tenacity

Theoretical score6,915
Estimated elimination11.2 turns
Effective HP2,733
Healing819
Spamtons / turn30

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +7.7% · 12.2 turnsSecond -7.7% · 14.3 turns

Strengths

  • 3 cards generate bonuses.
  • 819 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 14.8 turns.
  • Struggles against a deck resisting Light: elimination in 14 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 1: first bonuses (Aidan).
  2. Turn 4: first big hit, Call of the Forest (Sky Dragon).
  3. Turn 5: damage peak (695).
  4. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Ultimate Reset

Sky Dragon

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Multicolor

Radiant Shinobi

Gains (+1) in each element with every attack from this card

Recommended

Focus

Aidan

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Breath-8

Hatchlings of Midas

Gains the Elemental Breath attack at the start of turn 8

Recommended
Adapt in the workshop

How it wins

Generation

Aidan (+70 random); Hatchlings of Midas (+6 Light); Sky Dragon (+16 Nature). First bonuses on turn 1.

Damage

Call of the Forest (Sky Dragon): 54% of the damage; Yellow Lightning (Radiant Shinobi): 18% of the damage. 2,605 useful damage, no elimination within 10 turns (estimated around turn 11).

Survival

819 healing over the game, mostly from Hatchlings of Midas. 2,733 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Aidan
LucksterAidan
random +10
02Turn 20 damage
Hatchlings of Midas
Chirp-chirp-chirpHatchlings of Midas
+59Light +3
Aidan
LucksterAidan
random +10
Hatchlings of Midas
QuintetHatchlings of Midas
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Aidan
LucksterAidan
random +10
04Turn 4351 damage
Hatchlings of Midas
Chirp-chirp-chirpHatchlings of Midas
+85Light +3
Aidan
LucksterAidan
random +10
Hatchlings of Midas
QuintetHatchlings of Midas
Sky Dragon
Call of the ForestSky Dragon
259 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
92 damage
05Turn 5695 damage
Aidan
LucksterAidan
random +10
Radiant Shinobi
Yellow LightningRadiant Shinobi
473 damage
Radiant Shinobi
Kung‑FuRadiant Shinobi
222 damage
06Turn 6576 damage
Aidan
LucksterAidan
random +10
Sky Dragon
Call of the ForestSky Dragon
376 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
113 damage
Aidan
Pay-torchAidan
87 damage
07Turn 70 damage
Aidan
LucksterAidan
random +10
08Turn 8564 damage
Sky Dragon
Call of the ForestSky Dragon
444 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
120 damage
09Turn 9493 damage
Sky Dragon
Call of the ForestSky Dragon
373 damageNature +4
Sky Dragon
Dazzling BreathSky Dragon
120 damage
10Turn 10Abilities on cooldown.

Abilities on cooldown.