Master Amphibian + Rob the Adventurer

Master Amphibian + Rob the Adventurer (with Aidan and Earth King) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Earth and Water, estimated elimination in 9.2 turns; first Tox to aim for: Poison on turn 2.

IntermediateElemental rampEarthWater
DTier45% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. Replace : ShadowheartT6
    to buy
  3. Replace : EarthheartT10
    to buy

Aidan

Fire · Common

  1. LucksterabilityDeck core
  2. Replace : Pay-torchT8
    to buy
  3. Replace : VanishT4
    to buy

Earth King

Earth · Epic

  1. Blade-TabilityDeck core
  2. Earthly ChoiceabilityDeck core
  3. toxReplaceable

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings404 Spamtons generated+77.4% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 65 SpamtonsPoison
  2. T4Luck 4 · 134 SpamtonsBerserk
  3. T6Luck 6 · 248 SpamtonsWaterheart
  4. T8Luck 8 · 357 SpamtonsBerserk
  5. T10Luck 10 · 404 SpamtonsEarthheart
T2

Poison

Master Amphibian · Common

+32.9%
T4

Berserk

Aidan · Rare

Replace : Vanish

+12.7%
T6

Waterheart

Rob the Adventurer · Rare

Replace : Shadowheart

+7.6%
T8

Berserk

Aidan · Epic

Replace : Pay-torch (ability)

+14.2%
T10

Earthheart

Rob the Adventurer · Epic

Replace : Earthheart

+10%

Expected value of a random purchase, before → after this plan: +10.8% → +0.7%

Avoid for this deck

Shadowheart · Lightheart · Natureheart · Erosion · Shapeshifter · Optimisation · Temporality

Theoretical score9,461
Estimated elimination9.2 turns
Effective HP3,645
Healing0
Spamtons / turn31

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +8% · 9.4 turnsSecond -8% · 11 turns

Strengths

  • 2 cards generate bonuses.
  • Eliminates the opponent in 9.2 turns.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 11.4 turns.
  • Struggles against a deck resisting Water: elimination in 10.5 turns.
  • No healing.

How the game goes

  1. Turn 1: first bonuses (Aidan).
  2. Turn 4: first big hit, Miasmas of Wisdom (Master Amphibian).
  3. Turn 6: damage peak (549).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Hardening

Master Amphibian

Increases this card’s elemental resistances by (+15%).

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended

Focus

Aidan

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended

Focus

Earth King

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended
Adapt in the workshop

How it wins

Generation

Aidan (+80 random); Earth King (+22 Earth). First bonuses on turn 1.

Damage

Miasmas of Wisdom (Master Amphibian): 85% of the damage; Blade-T (Earth King): 12% of the damage. 2,920 useful damage, opponent eliminated in 9.2 turns.

Survival

No healing: with 3,645 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 190 damage
Aidan
LucksterAidan
random +10
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
90 damage
02Turn 2128 damage
Aidan
LucksterAidan
random +10
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
128 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3247 damage
Aidan
LucksterAidan
random +10
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
175 damage
Earth King
Blade-TEarth King
72 damage
04Turn 4231 damage
Aidan
LucksterAidan
random +10
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
231 damage
05Turn 5371 damage
Earth King
Earthly ChoiceEarth King
Earth +11
Aidan
LucksterAidan
random +10
Rob the Adventurer
AdventureRob the Adventurer
Master Amphibian
Miasmas of WisdomMaster Amphibian
371 damage
06Turn 6548 damage
Aidan
LucksterAidan
random +10
Master Amphibian
Miasmas of WisdomMaster Amphibian
403 damage
Earth King
Blade-TEarth King
145 damage
07Turn 7528 damage
Aidan
LucksterAidan
random +10
Master Amphibian
Miasmas of WisdomMaster Amphibian
434 damage
Aidan
Pay-torchAidan
94 damage
08Turn 8354 damage
Aidan
LucksterAidan
random +10
Master Amphibian
Miasmas of WisdomMaster Amphibian
354 damage
09Turn 9534 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
360 damage
Earth King
Blade-TEarth King
174 damage
10Turn 10281 damage
Earth King
Earthly ChoiceEarth King
Earth +11
Master Amphibian
Miasmas of WisdomMaster Amphibian
281 damage