- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Commando Gerz + Aidan
Commando Gerz + Aidan (with The Inventor and Golden Boar) is the 10th deck with an accessible collection in the SPAM 1.23 tier list at Celeste · Legend (tier B); with these talents it is A at Bronze · Silver. Elemental ramp deck in Earth and Light, estimated elimination in 9.8 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
- LucksterabilityDeck core
- Replace : Pay-torchT8to buy
- Replace : VanishT6to buy
- Earth ShakerabilityDeck core
- Replace : Punching BagT4to buy
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Multiplier
- T6Reflection
- T8Earthheart
- T10skip
Graveyard
Golden Boar · Common
Multiplier
Golden Boar · Rare
Replace : Punching Bag
Reflection
Aidan · Rare
Replace : Vanish
Earthheart
Aidan · Epic
Replace : Pay-torch (ability)
Expected value of a random purchase, before → after this plan: +1.4% → +0%
Avoid for this deck
Inversion · Shapeshifter · Optimisation · Taunt · Reset · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.7% · 10.3 turnsSecond +0.7% · 10 turns
- Fragile deck+6.3%9 turns · strength
- Tank deck-27.9%12.5 turns · weakness
- Resists Fire-1.5%9.8 turns
- Resists Water-1.5%9.8 turns
- Resists Earth-15.9%10.9 turns · weakness
- Resists Nature-1.5%9.8 turns
- Resists Shadow-1.5%9.8 turns
- Resists Light-8.4%10.2 turns · weakness
Strengths
- 4 cards generate bonuses.
- Eliminates the opponent in 9.8 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Earth: elimination in 10.9 turns.
- Struggles against a deck resisting Light: elimination in 10.2 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedSoul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedTransition
AidanWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedSoul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Aidan (+80 random); Commando Gerz (+15 Earth, +15 Light); The Inventor (+10 everywhere); Golden Boar (+10 Earth). First bonuses on turn 1.
Damage
Final Delight (Commando Gerz): 38% of the damage; Earth Shaker (Golden Boar): 31% of the damage. 2,920 useful damage, opponent eliminated in 9.8 turns.
Survival
No healing: with 9,443 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.