Commando Gerz + Aidan

Commando Gerz + Aidan (with The Inventor and Golden Boar) is the 10th deck with an accessible collection in the SPAM 1.23 tier list at Celeste · Legend (tier B); with these talents it is A at Bronze · Silver. Elemental ramp deck in Earth and Light, estimated elimination in 9.8 turns; first Tox to aim for: Graveyard on turn 2.

AccessibleElemental rampEarthLight
BTier77.3% · Relative indexv1.23

By rank, with these talentsCeleste · LegendBGold · CrystalBBronze · SilverA

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

The Inventor

Fire · Common

  1. MateriaabilityDeck core
  2. RainbowabilityDeck core
  3. toxDeck core

Aidan

Fire · Common

  1. LucksterabilityDeck core
  2. Replace : Pay-torchT8
    to buy
  3. Replace : VanishT6
    to buy

Golden Boar

Earth · Common

  1. Earth ShakerabilityDeck core
  2. Replace : Punching BagT4
    to buy
  3. Free slotT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings369 Spamtons generated+44% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 49 SpamtonsGraveyard
  2. T4Luck 4 · 102 SpamtonsMultiplier
  3. T6Luck 6 · 209 SpamtonsReflection
  4. T8Luck 8 · 320 SpamtonsEarthheart
  5. T10Luck 10 · 369 Spamtonsskip
T2

Graveyard

Golden Boar · Common

+8.3%
T4

Multiplier

Golden Boar · Rare

Replace : Punching Bag

+9.8%
T6

Reflection

Aidan · Rare

Replace : Vanish

+8.8%
T8

Earthheart

Aidan · Epic

Replace : Pay-torch (ability)

+17.2%

Expected value of a random purchase, before → after this plan: +1.4% → +0%

Avoid for this deck

Inversion · Shapeshifter · Optimisation · Taunt · Reset · Temporality · Avenger

Theoretical score12,985
Estimated elimination9.8 turns
Effective HP9,443
Healing0
Spamtons / turn23

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -0.7% · 10.3 turnsSecond +0.7% · 10 turns

Strengths

  • 4 cards generate bonuses.
  • Eliminates the opponent in 9.8 turns.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 10.9 turns.
  • Struggles against a deck resisting Light: elimination in 10.2 turns.
  • No healing.

How the game goes

  1. Turn 1: first bonuses (Aidan).
  2. Turn 10: first big hit, Final Delight (Commando Gerz).
  3. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Soul Vitality

The Inventor

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Transition

Aidan

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Soul Vitality

Golden Boar

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended
Adapt in the workshop

How it wins

Generation

Aidan (+80 random); Commando Gerz (+15 Earth, +15 Light); The Inventor (+10 everywhere); Golden Boar (+10 Earth). First bonuses on turn 1.

Damage

Final Delight (Commando Gerz): 38% of the damage; Earth Shaker (Golden Boar): 31% of the damage. 2,920 useful damage, opponent eliminated in 9.8 turns.

Survival

No healing: with 9,443 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 135 damage
Aidan
LucksterAidan
random +10
The Inventor
RainbowThe Inventor
35 damage
02Turn 2154 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aidan
LucksterAidan
random +10
The Inventor
MateriaThe Inventor
All +2
Golden Boar
Earth ShakerGolden Boar
96 damageEarth +2
The Inventor
RainbowThe Inventor
58 damage
See the rest of the planCollapse the plan+8 turns
03Turn 367 damage
Aidan
LucksterAidan
random +10
The Inventor
RainbowThe Inventor
67 damage
04Turn 4236 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aidan
LucksterAidan
random +10
The Inventor
MateriaThe Inventor
All +2
Golden Boar
Earth ShakerGolden Boar
145 damageEarth +2
The Inventor
RainbowThe Inventor
91 damage
05Turn 5100 damage
Aidan
LucksterAidan
random +10
The Inventor
RainbowThe Inventor
100 damage
06Turn 6398 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aidan
LucksterAidan
random +10
The Inventor
MateriaThe Inventor
All +2
Golden Boar
Earth ShakerGolden Boar
196 damageEarth +2
The Inventor
RainbowThe Inventor
123 damage
Aidan
Pay-torchAidan
79 damage
07Turn 7124 damage
Aidan
LucksterAidan
random +10
The Inventor
RainbowThe Inventor
124 damage
08Turn 8392 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Aidan
LucksterAidan
random +10
The Inventor
MateriaThe Inventor
All +2
Golden Boar
Earth ShakerGolden Boar
245 damageEarth +2
The Inventor
RainbowThe Inventor
147 damage
09Turn 9148 damage
The Inventor
RainbowThe Inventor
148 damage
10Turn 101,482 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
The Inventor
MateriaThe Inventor
All +2
Commando Gerz
Final DelightCommando Gerz
1,202 damage
Golden Boar
Earth ShakerGolden Boar
280 damageEarth +2