- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT6to buy
Squall + The Inventor
Squall + The Inventor (with Aidan and Wibs the Blazing) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 12.5 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- MateriaabilityDeck core
- RainbowabilityDeck core
- toxDeck core
- LucksterabilityDeck core
- Replace : Pay-torchT4to buy
- Replace : VanishT2to buy
- Lava-flowabilityDeck core
- toxReplaceable
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6Berserk
- T8skip
- T10skip
Graveyard
Aidan · Common
Replace : Vanish
Graveyard
Aidan · Rare
Replace : Pay-torch (ability)
Berserk
Squall, Emissary of Nightmares · Rare
Replace : Berserk
Expected value of a random purchase, before → after this plan: +3.4% → +0%
Avoid for this deck
Shield · Brutal · Vanish · Erosion · Smoke · Inversion · Shapeshifter · Multiplier · Mystery · Optimisation · Poison · Taunt · Punching Bag · Spamland · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.6% · 13.9 turnsSecond -3.6% · 15 turns
- Fragile deck+26.2%10.2 turns · strength
- Tank deck-25%18.5 turns · weakness
- Resists Fire-11.4%14.9 turns · weakness
- Resists Water-8.3%14.4 turns · weakness
- Resists Earth-8.3%14.4 turns · weakness
- Resists Nature-8.3%14.4 turns · weakness
- Resists Shadow-12%15.1 turns · weakness
- Resists Light-11.4%14.9 turns · weakness
Strengths
- 3 cards generate bonuses.
- Has control effects.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 15.1 turns.
- Struggles against a deck resisting Fire: elimination in 14.9 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 6: first big hit, Cosmic Flames (Squall, Emissary of Nightmares).
- Turn 9: damage peak (750).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedSoul Vitality
The InventorWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedTransition
AidanWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedF/E-Shield
Wibs the BlazingFire resistance (+25%) Earth resistance (+25%)
RecommendedHow it wins
Generation
Aidan (+100 random); The Inventor (+10 everywhere); Squall, Emissary of Nightmares (+9 Fire, +9 Light). First bonuses on turn 1.
Damage
Rainbow (The Inventor): 37% of the damage; Cosmic Flames (Squall, Emissary of Nightmares): 21% of the damage. 2,330 useful damage, no elimination within 10 turns (estimated around turn 13).
Survival
No healing: with 5,263 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.