- Call of the ForestabilityDeck core
- Replace : Solar healT10to buy
- toxDeck core
Flesh-Melding Chimera + Aidan
Flesh-Melding Chimera + Aidan (with Spirit of the Fauna and Pyrocock) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck across 4 elements, estimated elimination in 9.3 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- Replace : ResetT4to buy
- Arctic GallopabilityDeck core
- toxDeck core
- Replace : BrutalT2to buy
- LucksterabilityDeck core
- Replace : Pay-torchT8to buy
- Replace : VanishT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Natureheart
- T6Berserk
- T8Natureheart
- T10Berserk
Poison
Flesh-Melding Chimera · Common
Replace : Brutal
Natureheart
Pyrocock · Rare
Replace : Reset
Berserk
Aidan · Rare
Replace : Vanish
Natureheart
Aidan · Epic
Replace : Pay-torch (ability)
Berserk
Spirit of the Fauna · Epic
Replace : Solar heal (ability)
Expected value of a random purchase, before → after this plan: +7% → +0%
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.3% · 9.5 turnsSecond +3.3% · 8.9 turns
- Fragile deck+16.7%7.3 turns · strength
- Tank deck-28.1%11.8 turns · weakness
- Resists Fire-1.5%9.1 turns
- Resists Water0%8.9 turns
- Resists Earth0%8.9 turns
- Resists Nature-16.6%10.1 turns · weakness
- Resists Shadow0%8.9 turns
- Resists Light0%8.9 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.3 turns.
- 1,200 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 10.1 turns.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 4: first big hit, Arctic Gallop (Flesh-Melding Chimera).
- Turn 8: damage peak (1,003).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Anticipation
Spirit of the FaunaAt the start of the game, this card uses all its abilities. Single-target abilities all hit the same random enemy card.
RecommendedSoul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedCritical
Flesh-Melding ChimeraCritical bonus (+10%).
RecommendedFocus
AidanAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedHow it wins
Generation
Aidan (+100 random); Spirit of the Fauna (+8 Nature); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 1.
Damage
Arctic Gallop (Flesh-Melding Chimera): 49% of the damage; Cry of the Perch (Pyrocock): 26% of the damage. 3,040 useful damage, opponent eliminated in 9.3 turns.
Survival
1,200 healing over the game, mostly from Flesh-Melding Chimera and Spirit of the Fauna. 4,506 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.