- Word-ChewabilityDeck core
- toxDeck core
- Replace : ShadowheartT8to buy
Aleera + Ashtarae Lycaria
Aleera + Ashtarae Lycaria (with Apprentice of Death and Lums) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier A at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Midrange deck in Shadow, estimated elimination in 7.6 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendAGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Melody No. 1abilityDeck core
- Melody No. 2abilityDeck core
- Replace : ResurrectionT4to buy
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- Silver WindabilityDeck core
- Replace : LiftoffT6to buy
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Inversion
- T6Berserk
- T8Shadowheart
Graveyard
Lums · Common
Inversion
Ashtarae Lycaria · Rare
Replace : Resurrection (ability)
Berserk
Lums · Rare
Replace : Liftoff (ability)
Shadowheart
Aleera, Nightmare-Eater · Epic
Replace : Shadowheart
Expected value of a random purchase, before → after this plan: +0.8% → +0.5%
Avoid for this deck
Bomba · Waterheart · Natureheart · Earthheart · Shapeshifter · Optimisation · Phoenix · Poison · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.8% · 7.9 turnsSecond +2.8% · 7 turns
- Fragile deck+8.3%5.9 turns · strength
- Tank deck-19.2%9.2 turns · weakness
- Resists Fire-1.7%7.4 turns
- Resists Water0%7.1 turns
- Resists Earth0%7.1 turns
- Resists Nature0%7.1 turns
- Resists Shadow-17.6%9 turns · weakness
- Resists Light0%7.1 turns
Strengths
- Eliminates the opponent in 7.6 turns.
- 1,064 healing over the game.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 9 turns.
- Only one generator: Lums.
How the game goes
- Turn 2: first bonuses (Lums).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Resilience
Aleera, Nightmare-EaterWhile this card's HP is below 50%, its elemental resistances increase by (+25%).
RecommendedLife-8
Ashtarae LycariaThe card's HP and max HP are doubled at the start of turn 8
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedShadow Heart
LumsStart the game with the "Shadowheart" passive
RecommendedHow it wins
Generation
Lums (+9 Light, +9 Shadow). First bonuses on turn 2.
Damage
Nocturnal Burn (Apprentice of Death): 55% of the damage; Word-Chew (Aleera, Nightmare-Eater): 28% of the damage. 2,920 useful damage, opponent eliminated in 7.6 turns.
Survival
1,064 healing over the game, mostly from Ashtarae Lycaria. 3,502 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2265 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3329 damage
04Turn 4726 damage
06Turn 6647 damage
07Turn 7566 damage
08Turn 8369 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.