Commando Gerz + Nebular Aristocrat

Commando Gerz + Nebular Aristocrat (with Ephial and Lums) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier C in all three ranks. Elemental ramp deck in Light and Earth, estimated elimination in 10.6 turns; first Tox to aim for: Graveyard on turn 2.

Advanced collectionElemental rampLightEarth
CTier56.2% · Relative indexv1.26

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. toxReplaceable

Ephial

Light · Legendary

  1. Astral TackleabilityDeck core
  2. Planet HealabilityDeck core
  3. Replace : ResetT2
    to buy

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. toxDeck core
  3. Free slotT4
    to buy

Lums

Light · Common

  1. Silver WindabilityDeck core
  2. LiftoffabilityDeck core
  3. Free slotT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings409 Spamtons generated+29.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 55 SpamtonsGraveyard
  2. T4Luck 4 · 114 SpamtonsReflection
  3. T6Luck 6 · 227 SpamtonsHeart Resistance
  4. T8Luck 8 · 344 Spamtonsskip
  5. T10Luck 10 · 409 Spamtonsskip
T2

Graveyard

Ephial · Common

Replace : Reset

+15.7%
T4

Reflection

Nebular Aristocrat · Rare

+10.3%
T6

Heart Resistance

Lums · Rare

+3.4%

Expected value of a random purchase, before → after this plan: +10.4% → +0.1%

Avoid for this deck

Waterheart · Fireheart · Shapeshifter · Optimisation · Revenge · Temporality

Theoretical score11,258
Estimated elimination10.6 turns
Effective HP6,374
Healing1,683
Spamtons / turn26

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -0.3% · 11.1 turnsSecond +0.3% · 11.1 turns

Strengths

  • 2 cards generate bonuses.
  • 1,683 healing over the game.

Weak spots

  • Struggles against a deck resisting Light: elimination in 11.9 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.
  • Relies on Final Delight (Commando Gerz).

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 10: first big hit, Final Delight (Commando Gerz).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Cavalry

Ephial

Increases the max HP of all other allied cards by (+100)

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Light Heart

Lums

Start the game with the "Lightheart" passive

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Lums (+15 Light, +15 Shadow). First bonuses on turn 2.

Damage

Final Delight (Commando Gerz): 75% of the damage; Silver Wind (Lums): 16% of the damage. 2,803 useful damage, no elimination within 10 turns (estimated around turn 11).

Survival

1,683 healing over the game, mostly from Ephial. 6,374 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 254 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Lums
Silver WindLums
54 damageLight +3 · Shadow +3
See the rest of the planCollapse the plan+8 turns
03Turn 3Abilities on cooldown.

Abilities on cooldown.

04Turn 4181 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Lums
LiftoffLums
Ephial
Astral TackleEphial
108 damage
Lums
Silver WindLums
73 damageLight +3 · Shadow +3
05Turn 50 damage
Ephial
Planet HealEphial
+959
06Turn 692 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Lums
Silver WindLums
92 damageLight +3 · Shadow +3
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8270 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Lums
LiftoffLums
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Ephial
Astral TackleEphial
159 damage
Lums
Silver WindLums
111 damageLight +3 · Shadow +3
09Turn 9Abilities on cooldown.

Abilities on cooldown.

10Turn 102,279 damage
Ephial
Planet HealEphial
+1,571
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
2,147 damage
Lums
Silver WindLums
132 damageLight +3 · Shadow +3