- DoubleshadowabilityDeck core
- RegenairabilityDeck core
- Free slotT2to buy
Moxilys + Lums
Moxilys + Lums (with Apprentice of Death and Catixy) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 11.2 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- Replace : GraveyardT8to buy
- toxDeck core
- Silver WindabilityDeck core
- LiftoffabilityDeck core
- Free slotT4to buy
- MewlingabilityDeck core
- Sinister CharmabilityDeck core
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6Graveyard
- T8Graveyard
- T10skip
Graveyard
Moxilys, the Humming One · Common
Berserk
Lums · Rare
Graveyard
Catixy · Rare
Graveyard
Apprentice of Death · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +36.5% → +0%
Avoid for this deck
Waterheart · Earthheart · Shapeshifter
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.6% · 10.9 turnsSecond -0.6% · 10.9 turns
- Fragile deck+42.4%7.1 turns · strength
- Tank deck-40.6%14.3 turns · weakness
- Resists Fire-4.9%11 turns
- Resists Water0%10.4 turns
- Resists Earth0%10.4 turns
- Resists Nature0%10.4 turns
- Resists Shadow-26.8%13.6 turns · weakness
- Resists Light-0.2%10.5 turns
Strengths
- 2 cards generate bonuses.
- 640 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 13.6 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 2: first bonuses (Moxilys, the Humming One).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 8: damage peak (733).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Life-8
Moxilys, the Humming OneThe card's HP and max HP are doubled at the start of turn 8
RecommendedDoomed Hour
Apprentice of DeathApplies Eternity to all enemy cards when this card is killed.
RecommendedShadow Heart
LumsStart the game with the "Shadowheart" passive
RecommendedCritical
CatixyCritical bonus (+10%).
RecommendedHow it wins
Generation
Moxilys, the Humming One (+10 Shadow); Lums (+6 Light, +6 Shadow). First bonuses on turn 2.
Damage
Nocturnal Burn (Apprentice of Death): 46% of the damage; Doubleshadow (Moxilys, the Humming One): 34% of the damage. 2,596 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
640 healing over the game, mostly from Moxilys, the Humming One. 4,033 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.