Canine Specter + Nebular Aristocrat

Canine Specter + Nebular Aristocrat (with Ephial and Lums) is the 18th deck with an advanced collection in the SPAM 1.26 tier list at Celeste · Legend (tier C) and keeps that tier in all three ranks with these talents. Midrange deck in Light and Shadow, estimated elimination in 9.6 turns; first Tox to aim for: Reflection on turn 2.

Advanced collectionMidrangeLightShadow
CTier58.1% · Relative indexv1.26

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Canine Specter

Shadow · Common

  1. Bang-BoomabilityDeck core
  2. Replace : ShadowheartT6
    to buy
  3. toxReplaceable

Ephial

Light · Legendary

  1. Astral TackleabilityDeck core
  2. Planet HealabilityDeck core
  3. Replace : ResetT8
    to buy

Nebular Aristocrat

Light · Common

  1. Cosmic MasqueradeabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Lums

Light · Common

  1. Silver WindabilityDeck core
  2. LiftoffabilityDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings439 Spamtons generated+30.4% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 61 SpamtonsReflection
  2. T4Luck 4 · 126 SpamtonsGraveyard
  3. T6Luck 6 · 245 SpamtonsShadowheart
  4. T8Luck 8 · 368 SpamtonsAvenger
  5. T10Luck 10 · 439 Spamtonsskip
T2

Reflection

Nebular Aristocrat · Common

+9.8%
T4

Graveyard

Lums · Rare

+10.4%
T6

Shadowheart

Canine Specter · Rare

Replace : Shadowheart

+4.3%
T8

Avenger

Ephial · Epic

Replace : Reset

+5.9%

Expected value of a random purchase, before → after this plan: +1.8% → +0%

Avoid for this deck

Waterheart · Fireheart · Earthheart · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Reset · Revenge · Temporality · Tenacity

Theoretical score11,491
Estimated elimination9.6 turns
Effective HP5,204
Healing1,458
Spamtons / turn29

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +1% · 10 turnsSecond -1% · 10.2 turns

Strengths

  • Eliminates the opponent in 9.6 turns.
  • 1,458 healing over the game.

Weak spots

  • Struggles against a deck resisting Light: elimination in 10.5 turns.
  • Only one generator: Lums.
  • Relies on Bang-Boom (Canine Specter).

How the game goes

  1. Turn 2: first bonuses (Lums).
  2. Turn 6: first big hit, Bang-Boom (Canine Specter).
  3. Turn 8: damage peak (908).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Canine Specter

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).

Recommended

Cavalry

Ephial

Increases the max HP of all other allied cards by (+100)

Recommended

Transition

Nebular Aristocrat

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Light Heart

Lums

Start the game with the "Lightheart" passive

Recommended
Adapt in the workshop

How it wins

Generation

Lums (+12 Light, +12 Shadow). First bonuses on turn 2.

Damage

Bang-Boom (Canine Specter): 82% of the damage; Silver Wind (Lums): 10% of the damage. 2,960 useful damage, opponent eliminated in 9.6 turns.

Survival

1,458 healing over the game, mostly from Ephial. 5,204 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2186 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Lums
Silver WindLums
45 damageLight +3 · Shadow +3
Canine Specter
Bang-BoomCanine Specter
141 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3Abilities on cooldown.

Abilities on cooldown.

04Turn 4407 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Lums
LiftoffLums
Ephial
Astral TackleEphial
88 damage
Lums
Silver WindLums
61 damageLight +3 · Shadow +3
Canine Specter
Bang-BoomCanine Specter
258 damage
05Turn 50 damage
Ephial
Planet HealEphial
+739
06Turn 6481 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Canine Specter
Bang-BoomCanine Specter
402 damage
Lums
Silver WindLums
79 damageLight +3 · Shadow +3
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8909 damage
Nebular Aristocrat
Cosmic MasqueradeNebular Aristocrat
Lums
LiftoffLums
Canine Specter
Bang-BoomCanine Specter
680 damage
Ephial
Astral TackleEphial
134 damage
Lums
Silver WindLums
95 damageLight +3 · Shadow +3
09Turn 9Abilities on cooldown.

Abilities on cooldown.

10Turn 10767 damage
Ephial
Planet HealEphial
+1,200
Canine Specter
Bang-BoomCanine Specter
767 damage