- Bang-BoomabilityDeck core
- Replace : ShadowheartT6to buy
- toxReplaceable
Canine Specter + Nebular Aristocrat
Canine Specter + Nebular Aristocrat (with Ephial and Lums) is the 18th deck with an advanced collection in the SPAM 1.26 tier list at Celeste · Legend (tier C) and keeps that tier in all three ranks with these talents. Midrange deck in Light and Shadow, estimated elimination in 9.6 turns; first Tox to aim for: Reflection on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT8to buy
- Cosmic MasqueradeabilityDeck core
- toxDeck core
- Free slotT2to buy
- Silver WindabilityDeck core
- LiftoffabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Reflection
- T4Graveyard
- T6Shadowheart
- T8Avenger
- T10skip
Reflection
Nebular Aristocrat · Common
Graveyard
Lums · Rare
Shadowheart
Canine Specter · Rare
Replace : Shadowheart
Avenger
Ephial · Epic
Replace : Reset
Expected value of a random purchase, before → after this plan: +1.8% → +0%
Avoid for this deck
Waterheart · Fireheart · Earthheart · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Reset · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +1% · 10 turnsSecond -1% · 10.2 turns
- Fragile deck+29.1%7.3 turns · strength
- Tank deck-20.9%12.7 turns · weakness
- Resists Fire0%10 turns
- Resists Water0%10 turns
- Resists Earth0%10 turns
- Resists Nature0%10 turns
- Resists Shadow-4.2%10.4 turns
- Resists Light-5.2%10.5 turns · weakness
Strengths
- Eliminates the opponent in 9.6 turns.
- 1,458 healing over the game.
Weak spots
- Struggles against a deck resisting Light: elimination in 10.5 turns.
- Only one generator: Lums.
- Relies on Bang-Boom (Canine Specter).
How the game goes
- Turn 2: first bonuses (Lums).
- Turn 6: first big hit, Bang-Boom (Canine Specter).
- Turn 8: damage peak (908).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Canine SpecterEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).
RecommendedCavalry
EphialIncreases the max HP of all other allied cards by (+100)
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedLight Heart
LumsStart the game with the "Lightheart" passive
RecommendedHow it wins
Generation
Lums (+12 Light, +12 Shadow). First bonuses on turn 2.
Damage
Bang-Boom (Canine Specter): 82% of the damage; Silver Wind (Lums): 10% of the damage. 2,960 useful damage, opponent eliminated in 9.6 turns.
Survival
1,458 healing over the game, mostly from Ephial. 5,204 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 2186 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3Abilities on cooldown.
Abilities on cooldown.
04Turn 4407 damage
06Turn 6481 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 8909 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.