- Bang-BoomabilityDeck core
- Replace : ShadowheartT8to buy
- Replace : LightheartT10to buy
Canine Specter + Rob the Adventurer
Canine Specter + Rob the Adventurer (with Paguroniyx and Lums) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Shadow and Light, estimated elimination in 10.1 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- BurrowabilityDeck core
- Venomous ShearsabilityDeck core
- Replace : MysteryT6to buy
- Silver WindabilityDeck core
- LiftoffabilityDeck core
- Free slotT2to buy
- AdventureabilityDeck core
- toxReplaceable
- Replace : EarthheartT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Berserk
- T6Shadowheart
- T8Shadowheart
- T10Lightheart
Berserk
Lums · Common
Berserk
Rob the Adventurer · Rare
Replace : Earthheart
Shadowheart
Paguroniyx · Rare
Replace : Mystery
Shadowheart
Canine Specter · Epic
Replace : Shadowheart
Lightheart
Canine Specter · Epic
Replace : Lightheart
Expected value of a random purchase, before → after this plan: +7.7% → +0%
Avoid for this deck
Brutal · Waterheart · Fireheart · Natureheart · Earthheart · Inversion · Shapeshifter · Optimisation · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +5.8% · 10.3 turnsSecond -5.8% · 11.5 turns
- Fragile deck+26.9%8.7 turns · strength
- Tank deck-23.5%13.5 turns · weakness
- Resists Fire0%10.5 turns
- Resists Water0%10.5 turns
- Resists Earth0%10.5 turns
- Resists Nature0%10.5 turns
- Resists Shadow-13.4%12 turns · weakness
- Resists Light-8.5%11.5 turns · weakness
Strengths
- Has control effects.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 12 turns.
- Struggles against a deck resisting Light: elimination in 11.5 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (Lums).
- Turn 6: first big hit, Bang-Boom (Canine Specter).
- Turn 8: damage peak (977).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Canine SpecterEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).
RecommendedSoul Vitality
PaguroniyxWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedLight Heart
LumsStart the game with the "Lightheart" passive
RecommendedDoomed Hour
Rob the AdventurerApplies Eternity to all enemy cards when this card is killed.
RecommendedHow it wins
Generation
Lums (+12 Light, +12 Shadow). First bonuses on turn 2.
Damage
Bang-Boom (Canine Specter): 77% of the damage; Venomous Shears (Paguroniyx): 14% of the damage. 2,943 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
No healing: with 5,284 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2275 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4460 damage
06Turn 6736 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 8977 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.