Canine Specter + Rob the Adventurer

Canine Specter + Rob the Adventurer (with Paguroniyx and Lums) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Shadow and Light, estimated elimination in 10.1 turns; first Tox to aim for: Berserk on turn 2.

AccessibleElemental rampShadowLight
DTier42.1% · Relative indexv1.26

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Canine Specter

Shadow · Common

  1. Bang-BoomabilityDeck core
  2. Replace : ShadowheartT8
    to buy
  3. Replace : LightheartT10
    to buy

Paguroniyx

Shadow · Common

  1. BurrowabilityDeck core
  2. Venomous ShearsabilityDeck core
  3. Replace : MysteryT6
    to buy

Lums

Light · Common

  1. Silver WindabilityDeck core
  2. LiftoffabilityDeck core
  3. Free slotT2
    to buy

Rob the Adventurer

Earth · Common

  1. AdventureabilityDeck core
  2. toxReplaceable
  3. Replace : EarthheartT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings413 Spamtons generated+60.5% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 65 SpamtonsBerserk
  2. T4Luck 4 · 134 SpamtonsBerserk
  3. T6Luck 6 · 248 SpamtonsShadowheart
  4. T8Luck 8 · 307 SpamtonsShadowheart
  5. T10Luck 10 · 413 SpamtonsLightheart
T2

Berserk

Lums · Common

+8.6%
T4

Berserk

Rob the Adventurer · Rare

Replace : Earthheart

+19.2%
T6

Shadowheart

Paguroniyx · Rare

Replace : Mystery

+9.6%
T8

Shadowheart

Canine Specter · Epic

Replace : Shadowheart

+18.5%
T10

Lightheart

Canine Specter · Epic

Replace : Lightheart

+4.7%

Expected value of a random purchase, before → after this plan: +7.7% → +0%

Avoid for this deck

Brutal · Waterheart · Fireheart · Natureheart · Earthheart · Inversion · Shapeshifter · Optimisation · Temporality

Theoretical score9,493
Estimated elimination10.1 turns
Effective HP5,284
Healing0
Spamtons / turn31

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +5.8% · 10.3 turnsSecond -5.8% · 11.5 turns

Strengths

  • Has control effects.

Weak spots

  • Struggles against a deck resisting Shadow: elimination in 12 turns.
  • Struggles against a deck resisting Light: elimination in 11.5 turns.
  • No healing.

How the game goes

  1. Turn 2: first bonuses (Lums).
  2. Turn 6: first big hit, Bang-Boom (Canine Specter).
  3. Turn 8: damage peak (977).
  4. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Canine Specter

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).

Recommended

Soul Vitality

Paguroniyx

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Light Heart

Lums

Start the game with the "Lightheart" passive

Recommended

Doomed Hour

Rob the Adventurer

Applies Eternity to all enemy cards when this card is killed.

Recommended
Adapt in the workshop

How it wins

Generation

Lums (+12 Light, +12 Shadow). First bonuses on turn 2.

Damage

Bang-Boom (Canine Specter): 77% of the damage; Venomous Shears (Paguroniyx): 14% of the damage. 2,943 useful damage, no elimination within 10 turns (estimated around turn 10).

Survival

No healing: with 5,284 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Rob the Adventurer
AdventureRob the Adventurer
02Turn 2275 damage
Rob the Adventurer
AdventureRob the Adventurer
Lums
Silver WindLums
49 damageLight +3 · Shadow +3
Canine Specter
Bang-BoomCanine Specter
177 damage
Paguroniyx
Venomous ShearsPaguroniyx
49 damage
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Rob the Adventurer
AdventureRob the Adventurer
04Turn 4460 damage
Paguroniyx
BurrowPaguroniyx
Lums
LiftoffLums
Rob the Adventurer
AdventureRob the Adventurer
Canine Specter
Bang-BoomCanine Specter
319 damage
Lums
Silver WindLums
69 damageLight +3 · Shadow +3
Paguroniyx
Venomous ShearsPaguroniyx
72 damage
05Turn 50 damage
Rob the Adventurer
AdventureRob the Adventurer
06Turn 6736 damage
Canine Specter
Bang-BoomCanine Specter
552 damage
Lums
Silver WindLums
90 damageLight +3 · Shadow +3
Paguroniyx
Venomous ShearsPaguroniyx
94 damage
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8977 damage
Paguroniyx
BurrowPaguroniyx
Lums
LiftoffLums
Canine Specter
Bang-BoomCanine Specter
749 damage
Lums
Silver WindLums
111 damageLight +3 · Shadow +3
Paguroniyx
Venomous ShearsPaguroniyx
117 damage
09Turn 9Abilities on cooldown.

Abilities on cooldown.

10Turn 10953 damage
Canine Specter
Bang-BoomCanine Specter
822 damage
Paguroniyx
Venomous ShearsPaguroniyx
131 damage