Radiant Shinobi + Thorn of Love

Radiant Shinobi + Thorn of Love (with Commando Gerz and Golden Boar) is in the SPAM 1.23 tier list at Celeste · Legend, tier C (29th of 40); with these talents it is B at Bronze · Silver. Elemental ramp deck in Earth and Light, estimated elimination in 9.7 turns; first Tox to aim for: Ancient Healing on turn 2.

IntermediateElemental rampEarthLight
CTier61.1% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. Replace : BerserkT8
    to buy

Golden Boar

Earth · Common

  1. Earth ShakerabilityDeck core
  2. toxDeck core
  3. Free slotT2
    to buy

Thorn of Love

Earth · Common

  1. WisdomabilityDeck core
  2. toxDeck core
  3. Free slotT6
    to buy

Radiant Shinobi

Light · Rare

  1. Yellow LightningabilityDeck core
  2. Kung‑FuabilityDeck core
  3. Free slotT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings323 Spamtons generated+50.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 51 SpamtonsAncient Healing
  2. T4Luck 4 · 156 SpamtonsMultiplier
  3. T6Luck 6 · 249 SpamtonsGraveyard
  4. T8Luck 8 · 284 SpamtonsBerserk
  5. T10Luck 10 · 323 Spamtonsskip
T2

Ancient Healing

Golden Boar · Common

+2.2%
T4

Multiplier

Radiant Shinobi · Rare

+13.1%
T6

Graveyard

Thorn of Love · Rare

+19.2%
T8

Berserk

Commando Gerz · Epic

Replace : Berserk

+15.7%

Expected value of a random purchase, before → after this plan: +1.2% → +0%

Avoid for this deck

Waterheart · Shadowheart · Fireheart · Natureheart · Inversion · Shapeshifter · Mimicry · Optimisation · Punching Bag · Temporality

Theoretical score10,997
Estimated elimination9.7 turns
Effective HP6,987
Healing0
Spamtons / turn24

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -0.1% · 10.3 turnsSecond +0.1% · 10.1 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 9.7 turns.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 10.8 turns.
  • Struggles against a deck resisting Light: elimination in 10.1 turns.
  • No healing.

How the game goes

  1. Turn 1: first bonuses (Thorn of Love).
  2. Turn 5: first big hit, Yellow Lightning (Radiant Shinobi).
  3. Turn 10: damage peak (1,314).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Soul Vitality

Golden Boar

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Weaken

Thorn of Love

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Multicolor

Radiant Shinobi

Gains (+1) in each element with every attack from this card

Recommended
Adapt in the workshop

How it wins

Generation

Thorn of Love (+8 Earth, +8 Nature, +8 Light); Commando Gerz (+15 Earth, +15 Light); Golden Boar (+10 Earth). First bonuses on turn 1.

Damage

Final Delight (Commando Gerz): 35% of the damage; Earth Shaker (Golden Boar): 30% of the damage. 2,920 useful damage, opponent eliminated in 9.7 turns.

Survival

No healing: with 6,987 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
02Turn 294 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Golden Boar
Earth ShakerGolden Boar
94 damageEarth +2
See the rest of the planCollapse the plan+8 turns
03Turn 30 damage
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
04Turn 4144 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Thorn of Love
WisdomThorn of Love
Earth +2 · Nature +2 · Light +2
Golden Boar
Earth ShakerGolden Boar
144 damageEarth +2
05Turn 51,080 damage
Radiant Shinobi
Yellow LightningRadiant Shinobi
612 damage
Radiant Shinobi
Kung‑FuRadiant Shinobi
468 damage
06Turn 6186 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
186 damageEarth +2
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8220 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Golden Boar
Earth ShakerGolden Boar
220 damageEarth +2
09Turn 9Abilities on cooldown.

Abilities on cooldown.

10Turn 101,314 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
1,058 damage
Golden Boar
Earth ShakerGolden Boar
256 damageEarth +2