- Astral TackleabilityDeck core
- Planet HealabilityDeck core
- Replace : ResetT8to buy
Commando Gerz + Thorn of Love
Commando Gerz + Thorn of Love (with Ephial and Spirit of the Fauna) is part of the SPAM 1.26 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 9.6 turns; first Tox to aim for: Lightheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- WisdomabilityDeck core
- toxReplaceable
- Free slotT4to buy
- Call of the ForestabilityDeck core
- Solar healabilityDeck core
- Replace : FreezeT2to buy
- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT10to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Lightheart
- T4Heart Resistance
- T6skip
- T8Heart Resistance
- T10Berserk
Lightheart
Spirit of the Fauna · Common
Replace : Freeze
Heart Resistance
Thorn of Love · Rare
Heart Resistance
Ephial · Epic
Replace : Reset
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +0.9% → +0%
Avoid for this deck
Bomba · Shield · Brutal · Waterheart · Fireheart · Vanish · Eternity · Smoke · Freeze · Inversion · Shapeshifter · Optimisation · Phoenix · Reset · Revenge · Ancient Healing · Tenacity · Vampirism
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +1.6% · 10.2 turnsSecond -1.6% · 10.5 turns
- Fragile deck+12.2%8.8 turns · strength
- Tank deck-18.7%12.7 turns · weakness
- Resists Fire0%10 turns
- Resists Water0%10 turns
- Resists Earth-2.4%10.2 turns
- Resists Nature-4.2%10.4 turns
- Resists Shadow-0.2%10.1 turns
- Resists Light-3.9%10.4 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.6 turns.
- 1,898 healing over the game.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Cavalry
EphialIncreases the max HP of all other allied cards by (+100)
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedAnticipation
Spirit of the FaunaAt the start of the game, this card uses all its abilities. Single-target abilities all hit the same random enemy card.
RecommendedSoul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Thorn of Love (+20 Earth, +20 Nature, +20 Light); Commando Gerz (+15 Earth, +15 Light); Spirit of the Fauna (+8 Nature). First bonuses on turn 1.
Damage
Final Delight (Commando Gerz): 52% of the damage; Call of the Forest (Spirit of the Fauna): 32% of the damage. 2,960 useful damage, opponent eliminated in 9.6 turns.
Survival
1,898 healing over the game, mostly from Ephial and Spirit of the Fauna. 6,561 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.