- Lava-flowabilityKeep
- toxKeep
- toxKeep
Ramp Fire · Pyro
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ConflagrationabilityKeep
- Free slotT2to buy
- Free slotT4to buy
- Breath of FlamesabilityKeep
- BlazeabilityKeep
- Free slotT6to buy
- ProtectabilityReplaceable
- EarthguardabilityReplaceable
- BoostguardabilityKeep
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Reset
Pyro · Epic
Berserk
Pyro · Rare
Stun
Fire Spirit · Legendary
Expected value of a random purchase, before → after this plan: +0.7% → +0%
Avoid for this deck
AoE · Berserk · Bomba · Brutal · Graveyard · Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Heart Resistance · Backlash · Erosion · Random shapeshifter · Mimicry · Poison · Revenge · Punching Bag · Ancient Healing · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+10.6%8 turns · strength
- Tank deck-10.7%10.1 turns · weakness
- Resists Fire-10.7%10.1 turns · weakness
- Resists Water0%9 turns
- Resists Earth0%9 turns
- Resists Nature0%9 turns
- Resists Shadow0%9 turns
- Resists Light0%9 turns
Strengths
- 3 cards with active generation.
- Estimated elimination in 9 turns.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Fire resistance: -11% score, elimination in 10.1 turns against that profile.
- No healing in the simulation.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Increasing Error
Wibs the BlazingEach time this card attacks, a random enemy card loses 3% accuracy
RecommendedCrit Sphere
PyroIncreases this card's critical chance by (+2%) each turn
RecommendedCavalry
Fire SpiritIncreases the max HP of all other allied cards by (+150)
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedWhy it works
Start the engine
Wibs the Blazing, Pyro, Fire Spirit feed the composition with bonuses. The main axes are Fire. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Pyro + Wibs the Blazing have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
Yotaru, Leafguard provide support or control tools. The model estimates 3,541 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1117 damage
02Turn 2186 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3226 damage
04Turn 4332 damage
05Turn 5347 damage
06Turn 6465 damage
07Turn 7509 damage
08Turn 8655 damage
09Turn 9293 damage
10Turn 10Simulation complete.
Simulation complete.