Ramp Fire / Water · Pyro

Four cards. A shared purpose.

IntermediateElemental rampFireWater
BTier72.2% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Fire Spirit

Fire · Common

  1. Breath of FlamesabilityKeep
  2. BlazeabilityKeep
  3. Free slot
    Nothing worth buying

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxKeep
  3. Free slot
    Nothing worth buying

Pyro

Fire · Common

  1. ConflagrationabilityKeep
  2. Free slot
    Nothing worth buying
  3. Free slot
    Nothing worth buying

Keria

Fire · Rare

  1. Allied FireabilityKeep
  2. IgnitionabilityKeep
  3. Free slot
    Nothing worth buying
Theoretical score10,439
Estimated elimination9 turns
Effective HP2,503
Healing305

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • Estimated elimination in 9 turns.
  • 305 healing in the simulation.

Watch points

  • Sensitive to Fire resistance: -11% score, elimination in 10.9 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Water axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Cavalry

Fire Spirit

Increases the max HP of all other allied cards by (+150)

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

Breath-8

Keria

Gains the Elemental Breath attack at the start of turn 8

Recommended
Adapt in the workshop

Why it works

Start the engine

Fire Spirit, Scorch, the Ignited Lizards, Pyro feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Pyro + Keria have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Keria provide support or control tools. The model estimates 2,503 effective HP and 305 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 167 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
52Fire +1
Fire Spirit
Breath of FlamesFire Spirit
15Fire +1
02Turn 2100 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Keria
IgnitionKeria
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
79Fire +1
Fire Spirit
Breath of FlamesFire Spirit
21Fire +1
See the rest of the planCollapse the plan+8 turns
03Turn 3200 damage
Keria
Allied FireKeria
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
165Fire +1
Fire Spirit
Breath of FlamesFire Spirit
35Fire +1
04Turn 4261 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Keria
IgnitionKeria
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
217Fire +1
Fire Spirit
Breath of FlamesFire Spirit
44Fire +1
05Turn 5289 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
241Fire +1
Fire Spirit
Breath of FlamesFire Spirit
48Fire +1
06Turn 6450 damage
Keria
Allied FireKeria
Keria
IgnitionKeria
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
383Fire +1
Fire Spirit
Breath of FlamesFire Spirit
67Fire +1
07Turn 7492 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
420Fire +1
Fire Spirit
Breath of FlamesFire Spirit
72Fire +1
08Turn 8734 damage
Keria
IgnitionKeria
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
478Fire +1
Keria
Elemental breathKeria
176
Fire Spirit
Breath of FlamesFire Spirit
80Fire +1
09Turn 9521 damage
Keria
Allied FireKeria
Fire Spirit
BlazeFire Spirit
Fire +1
Keria
Elemental breathKeria
200
Pyro
ConflagrationPyro
220Fire +1
Fire Spirit
Breath of FlamesFire Spirit
101Fire +1
10Turn 10Simulation complete.

Simulation complete.