- Breath of FlamesabilityKeep
- BlazeabilityKeep
- Free slotNothing worth buying
Midrange Fire · Prisoner of the Machine
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Lucky-FireabilityKeep
- toxKeep
- Free slotNothing worth buying
- ExplosionabilityKeep
- EmberguardabilityKeep
- Free slotNothing worth buying
- Lava-flowabilityKeep
- toxKeep
- toxKeep
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck-0.3%9 turns
- Tank deck-13.9%12.3 turns · weakness
- Resists Fire-16.9%12.9 turns · weakness
- Resists Water0%9 turns
- Resists Earth0%9 turns
- Resists Nature0%9 turns
- Resists Shadow0%9 turns
- Resists Light0%9 turns
Strengths
- 2 cards with active generation.
- Estimated elimination in 9 turns.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Fire resistance: -17% score, elimination in 12.9 turns against that profile.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire axes.
- 03Simulated damage peak: turn 9.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Cavalry
Fire SpiritIncreases the max HP of all other allied cards by (+150)
RecommendedCash Out
Logidrake, the IgnatiusGain (+25) Spamton.
RecommendedPunching Bag
Prisoner of the MachineStart the game with the "Punching Bag" passive
RecommendedIncreasing Error
Wibs the BlazingEach time this card attacks, a random enemy card loses 3% accuracy
RecommendedWhy it works
Start the engine
Fire Spirit, Wibs the Blazing feed the composition with bonuses. The main axes are Fire. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Prisoner of the Machine + Wibs the Blazing have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
Prisoner of the Machine provide support or control tools. The model estimates 3,303 effective HP and -498 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1121 damage
02Turn 2163 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3212 damage
04Turn 4276 damage
05Turn 5350 damage
06Turn 6378 damage
07Turn 7443 damage
08Turn 8514 damage
09Turn 9583 damage
10Turn 10Simulation complete.
Simulation complete.