Midrange Fire · Prisoner of the Machine

Four cards. A shared purpose.

AccessibleMidrangeFire
CTier68.2% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Fire Spirit

Fire · Common

  1. Breath of FlamesabilityKeep
  2. BlazeabilityKeep
  3. Free slot
    Nothing worth buying

Logidrake, the Ignatius

Fire · Rare

  1. Lucky-FireabilityKeep
  2. toxKeep
  3. Free slot
    Nothing worth buying

Prisoner of the Machine

Fire · Common

  1. ExplosionabilityKeep
  2. EmberguardabilityKeep
  3. Free slot
    Nothing worth buying

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityKeep
  2. toxKeep
  3. toxKeep
Theoretical score10,164
Estimated elimination9 turns
Effective HP3,303
Healing-498

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 9 turns.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Fire resistance: -17% score, elimination in 12.9 turns against that profile.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Cavalry

Fire Spirit

Increases the max HP of all other allied cards by (+150)

Recommended

Cash Out

Logidrake, the Ignatius

Gain (+25) Spamton.

Recommended

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended

Increasing Error

Wibs the Blazing

Each time this card attacks, a random enemy card loses 3% accuracy

Recommended
Adapt in the workshop

Why it works

Start the engine

Fire Spirit, Wibs the Blazing feed the composition with bonuses. The main axes are Fire. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Prisoner of the Machine + Wibs the Blazing have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Prisoner of the Machine provide support or control tools. The model estimates 3,303 effective HP and -498 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1121 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
55
Prisoner of the Machine
ExplosionPrisoner of the Machine
12
Fire Spirit
Breath of FlamesFire Spirit
13Fire +1
Logidrake, the Ignatius
Lucky-FireLogidrake, the Ignatius
41+21
02Turn 2163 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
59
Prisoner of the Machine
ExplosionPrisoner of the Machine
33
Fire Spirit
Breath of FlamesFire Spirit
17Fire +1
Logidrake, the Ignatius
Lucky-FireLogidrake, the Ignatius
54+27
See the rest of the planCollapse the plan+8 turns
03Turn 3212 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Fire Spirit
BlazeFire Spirit
Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
63
Prisoner of the Machine
ExplosionPrisoner of the Machine
61
Fire Spirit
Breath of FlamesFire Spirit
21Fire +1
Logidrake, the Ignatius
Lucky-FireLogidrake, the Ignatius
67+33
04Turn 4276 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
68
Prisoner of the Machine
ExplosionPrisoner of the Machine
101
Fire Spirit
Breath of FlamesFire Spirit
26Fire +1
Logidrake, the Ignatius
Lucky-FireLogidrake, the Ignatius
81+41
05Turn 5350 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
73
Prisoner of the Machine
ExplosionPrisoner of the Machine
150
Fire Spirit
Breath of FlamesFire Spirit
31Fire +1
Logidrake, the Ignatius
Lucky-FireLogidrake, the Ignatius
96+48
06Turn 6378 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Wibs the Blazing
Lava-flowWibs the Blazing
76
Prisoner of the Machine
ExplosionPrisoner of the Machine
199
Logidrake, the Ignatius
Lucky-FireLogidrake, the Ignatius
103+52
07Turn 7443 damage
Wibs the Blazing
Lava-flowWibs the Blazing
79
Prisoner of the Machine
ExplosionPrisoner of the Machine
252
Logidrake, the Ignatius
Lucky-FireLogidrake, the Ignatius
112+56
08Turn 8514 damage
Wibs the Blazing
Lava-flowWibs the Blazing
82
Prisoner of the Machine
ExplosionPrisoner of the Machine
311
Logidrake, the Ignatius
Lucky-FireLogidrake, the Ignatius
121+61
09Turn 9583 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Wibs the Blazing
Lava-flowWibs the Blazing
84
Prisoner of the Machine
ExplosionPrisoner of the Machine
371
Logidrake, the Ignatius
Lucky-FireLogidrake, the Ignatius
128+64
10Turn 10Simulation complete.

Simulation complete.