Midrange Fire · Prisoner of the Machine

Four cards. A shared purpose.

Advanced collectionMidrangeFire
ATier84% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Sovereign of Flames

Fire · Legendary

  1. Roaring EmberabilityKeep
  2. Replace : Divine WarmthT4
    to buy
  3. IgnitionabilityKeep

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityKeep
  2. toxKeep
  3. toxKeep

Prisoner of the Machine

Fire · Common

  1. ExplosionabilityKeep
  2. EmberguardabilityReplaceable
  3. Free slotT2
    to buy

Fire Spirit

Fire · Common

  1. Breath of FlamesabilityKeep
  2. BlazeabilityKeep
  3. Free slotT6
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings170 Spamtons generated+22.9% Plan potential
T2

AoE

Prisoner of the Machine · Epic

+10.1%
T4

Fireheart

Sovereign of Flames · Rare

Replace : Divine Warmth (ability)

+10.4%
T6

Stun

Fire Spirit · Legendary

+2.4%

Expected value of a random purchase, before → after this plan: +0.5% → +0%

Avoid for this deck

Bomba · Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Poison · Reset · Revenge · Punching Bag · Temporality · Avenger

Theoretical score11,243
Estimated elimination8 turns
Effective HP3,897
Healing-800

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 8 turns.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Fire resistance: -20% score, elimination in 11.6 turns against that profile.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 8 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Shared Shield

Sovereign of Flames

Increases the elemental resistances of all allied cards by (+10%).

Recommended

Increasing Error

Wibs the Blazing

Each time this card attacks, a random enemy card loses 3% accuracy

Recommended

Punching Bag

Prisoner of the Machine

Start the game with the "Punching Bag" passive

Recommended

Fire Heart

Fire Spirit

Start the game with the "Fireheart" passive

Recommended
Adapt in the workshop

Why it works

Start the engine

Wibs the Blazing, Fire Spirit feed the composition with bonuses. The main axes are Fire. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Prisoner of the Machine + Sovereign of Flames have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 8 turns. Check the curve to see when the investment pays off.

Protect the composition

Sovereign of Flames, Prisoner of the Machine provide support or control tools. The model estimates 3,897 effective HP and -800 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 197 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
56
Prisoner of the Machine
ExplosionPrisoner of the Machine
13
Fire Spirit
Breath of FlamesFire Spirit
14Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
14
02Turn 2142 damage
Sovereign of Flames
IgnitionSovereign of Flames
Fire Spirit
BlazeFire Spirit
Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
64
Prisoner of the Machine
ExplosionPrisoner of the Machine
38
Fire Spirit
Breath of FlamesFire Spirit
20Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
20
See the rest of the planCollapse the plan+8 turns
03Turn 3193 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Fire Spirit
BlazeFire Spirit
Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
70
Prisoner of the Machine
ExplosionPrisoner of the Machine
73
Fire Spirit
Breath of FlamesFire Spirit
25Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
25
04Turn 4485 damage
Sovereign of Flames
IgnitionSovereign of Flames
Fire Spirit
BlazeFire Spirit
Fire +1
Sovereign of Flames
Divine WarmthSovereign of Flames
209
Wibs the Blazing
Lava-flowWibs the Blazing
83
Prisoner of the Machine
ExplosionPrisoner of the Machine
127
Fire Spirit
Breath of FlamesFire Spirit
33Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
33
05Turn 5358 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
91
Prisoner of the Machine
ExplosionPrisoner of the Machine
189
Fire Spirit
Breath of FlamesFire Spirit
39Fire +1
Sovereign of Flames
Roaring EmberSovereign of Flames
39
06Turn 6415 damage
Prisoner of the Machine
EmberguardPrisoner of the Machine
Sovereign of Flames
IgnitionSovereign of Flames
Wibs the Blazing
Lava-flowWibs the Blazing
105
Prisoner of the Machine
ExplosionPrisoner of the Machine
266
Sovereign of Flames
Roaring EmberSovereign of Flames
44
07Turn 7501 damage
Wibs the Blazing
Lava-flowWibs the Blazing
111
Prisoner of the Machine
ExplosionPrisoner of the Machine
341
Sovereign of Flames
Roaring EmberSovereign of Flames
49
08Turn 8884 damage
Sovereign of Flames
IgnitionSovereign of Flames
Sovereign of Flames
Divine WarmthSovereign of Flames
260
Wibs the Blazing
Lava-flowWibs the Blazing
126
Prisoner of the Machine
ExplosionPrisoner of the Machine
443
Sovereign of Flames
Roaring EmberSovereign of Flames
55
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.