- ConflagrationabilityKeep
- Free slotT2to buy
- Free slotT4to buy
Midrange Fire / Water · Pyro
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Breath of FlamesabilityKeep
- BlazeabilityKeep
- Free slotto buy
- Allied FireabilityKeep
- IgnitionabilityKeep
- Free slotto buy
- Elemental ChaosabilityKeep
- MultiboostabilityKeep
- Free slotto buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Stun
Pyro · Legendary
Eternity
Pyro · Legendary
Expected value of a random purchase, before → after this plan: +0.1% → +0.1%
Avoid for this deck
AoE · Berserk · Bomba · Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Poison · Reset · Revenge · Punching Bag · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck-0.8%9 turns
- Tank deck-17.5%12.9 turns · weakness
- Resists Fire-11%11.1 turns · weakness
- Resists Water0%9 turns
- Resists Earth0%9 turns
- Resists Nature0%9 turns
- Resists Shadow0%9 turns
- Resists Light0%9 turns
Strengths
- 2 cards with active generation.
- Estimated elimination in 9 turns.
Watch points
- Sensitive to Fire resistance: -11% score, elimination in 11.1 turns against that profile.
- No healing in the simulation.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire / Water axes.
- 03Simulated damage peak: turn 9.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Crit Sphere
PyroIncreases this card's critical chance by (+2%) each turn
RecommendedCavalry
Fire SpiritIncreases the max HP of all other allied cards by (+150)
RecommendedShared Shield
KeriaIncreases the elemental resistances of all allied cards by (+10%).
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedWhy it works
Start the engine
Pyro, Fire Spirit feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Pyro + Mistress of Tints have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
Keria provide support or control tools. The model estimates 3,026 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 167 damage
02Turn 285 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3365 damage
04Turn 4213 damage
06Turn 6582 damage
09Turn 9858 damage
10Turn 10Simulation complete.
Simulation complete.