Midrange Fire / Water · Pyro

Four cards. A shared purpose.

IntermediateMidrangeFireWater
BTier70.3% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Pyro

Fire · Common

  1. ConflagrationabilityKeep
  2. Free slotT2
    to buy
  3. Free slotT4
    to buy

Fire Spirit

Fire · Common

  1. Breath of FlamesabilityKeep
  2. BlazeabilityKeep
  3. Free slot
    to buy

Keria

Fire · Rare

  1. Allied FireabilityKeep
  2. IgnitionabilityKeep
  3. Free slot
    to buy

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings238 Spamtons generated+5.8% Plan potential
T2

Stun

Pyro · Legendary

+4.1%
T4

Eternity

Pyro · Legendary

+1.7%

Expected value of a random purchase, before → after this plan: +0.1% → +0.1%

Avoid for this deck

AoE · Berserk · Bomba · Brutal · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Multiplier · Poison · Reset · Revenge · Punching Bag · Temporality · Avenger

Theoretical score10,269
Estimated elimination9 turns
Effective HP3,026
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 9 turns.

Watch points

  • Sensitive to Fire resistance: -11% score, elimination in 11.1 turns against that profile.
  • No healing in the simulation.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Water axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

Cavalry

Fire Spirit

Increases the max HP of all other allied cards by (+150)

Recommended

Shared Shield

Keria

Increases the elemental resistances of all allied cards by (+10%).

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended
Adapt in the workshop

Why it works

Start the engine

Pyro, Fire Spirit feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Pyro + Mistress of Tints have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Keria provide support or control tools. The model estimates 3,026 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 167 damage
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
52Fire +1
Fire Spirit
Breath of FlamesFire Spirit
15Fire +1
02Turn 285 damage
Keria
IgnitionKeria
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
67Fire +1
Fire Spirit
Breath of FlamesFire Spirit
18Fire +1
See the rest of the planCollapse the plan+8 turns
03Turn 3365 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Keria
Allied FireKeria
Fire Spirit
BlazeFire Spirit
Fire +1
Mistress of Tints
Elemental ChaosMistress of Tints
187
Pyro
ConflagrationPyro
147Fire +1
Fire Spirit
Breath of FlamesFire Spirit
31Fire +1
04Turn 4213 damage
Keria
IgnitionKeria
Fire Spirit
BlazeFire Spirit
Fire +1
Pyro
ConflagrationPyro
177Fire +1
Fire Spirit
Breath of FlamesFire Spirit
36Fire +1
05Turn 5194 damage
Pyro
ConflagrationPyro
194Fire +1
06Turn 6582 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Keria
Allied FireKeria
Keria
IgnitionKeria
Pyro
ConflagrationPyro
324Fire +1
Mistress of Tints
Elemental ChaosMistress of Tints
258
07Turn 7340 damage
Pyro
ConflagrationPyro
340Fire +1
08Turn 8372 damage
Keria
IgnitionKeria
Pyro
ConflagrationPyro
372Fire +1
09Turn 9858 damage
Keria
Allied FireKeria
Mistress of Tints
MultiboostMistress of Tints
All +3
Pyro
ConflagrationPyro
537Fire +1
Mistress of Tints
Elemental ChaosMistress of Tints
321
10Turn 10Simulation complete.

Simulation complete.