Sarah, Marine Melody
Sarah, Marine Melody
4Concerto
4Sea Lullaby
900/900
10

Sarah, Marine Melody

SWater · Rare · Standard

900HP10Spamtons / turn

Three unlockable talents · one active
  1. Talent 1Length

    At the start of your first turn, a random enemy card receives "Eternity"

  2. Talent 3Mystery

    Start the game with the "Mystery" passive

Three ability slots
  1. Concertoability · Cooldown 4

    Deal 40 Water damage to all enemy cards Apply Eternity to all cards on the field

    4
  2. Sea Lullabyability · Cooldown 4

    Places the [Immunity] passive on an allied card, in the chosen slot (replaces what is there)

    4
  3. Free slotOpen to a shop Tox

Illustration byBloderyn

Full card details

Illustration by Bloderyn

WaterRare#140

Sarah, Marine Melody

Sarah, Marine Melody, a rare Water card, is tier S at Celeste · Legend (6th of 151) and A in the two other ranks. Recommended talent: Soul Armor. Best partners: Armadillo Warrior and Nebular Aristocrat. No ranked deck plays it.

AttackDefenseControl
900Health points
10Spamtons / turn
#6Rank / 151
AGold · Crystal · #19
ABronze · Silver · #16
Attack83
Generation44
Defense80
Support1
Control95
Economy62

Percentile ranks across the card pool: 100 represents the top of the ranking for that metric.

My cards

Abilities

Concerto

4 turns

Deal 40 Water damage to all enemy cards Apply Eternity to all cards on the field

Accuracy 100%Critical 1%

Sea Lullaby

4 turns

Places the [Immunity] passive on an allied card, in the chosen slot (replaces what is there)

Accuracy 100%Critical 0%

Talents

The card tier is measured with the talent that suits it best; the recommended talent is the one that adds the most to a deck.

Length

At the start of your first turn, a random enemy card receives "Eternity"

Δ 1,432.3 · Theoretical score

Mystery

Card tier

Start the game with the "Mystery" passive

Δ 264.2 · Theoretical score

Resistances

5%Fire
5%Water
5%Earth
5%Nature
5%Shadow
5%Light
Alphilane · Nimbus Sea

Lore

In the clear depths of the Nimbus Sea lives the impressive Alphilan civilization, home to a multitude of aquatic creatures with humanoid features. Sarah is an important figure among this people. Having developed her own aquatic instruments, modeled on those of the Surface, she can use music to soothe emotions and communicate with sea creatures over very long distances. Long considered mad by others, she owes her success to her perseverance and her greatness of spirit. Her unrivaled abilities make her an important member of the research into Neilla's disappearance.

Best partners

The cards that work best with it in our simulations.