- Lava-flowabilityDeck core
- toxReplaceable
- toxDeck core
Wibs the Blazing + Pyro
Wibs the Blazing + Pyro (with Apprentice of Death and Catimimi) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D in all three ranks. Midrange deck in Fire and Shadow, estimated elimination in 10.4 turns; first Tox to aim for: Erosion on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Nocturnal BurnabilityDeck core
- toxReplaceable
- toxDeck core
- ConflagrationabilityDeck core
- Free slotT2to buy
- Free slotT6to buy
- Replace : Darkflight SlapT10to buy
- Free slotT4to buy
- Free slotT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Erosion
- T4Phoenix
- T6Multiplier
- T8Fireheart
- T10Berserk
Erosion
Pyro · Common
Phoenix
Catimimi · Common
Multiplier
Pyro · Rare
Fireheart
Catimimi · Epic
Berserk
Catimimi · Epic
Replace : Darkflight Slap (ability)
Expected value of a random purchase, before → after this plan: +0.1% → +0%
Avoid for this deck
AoE · Shield · Waterheart · Lightheart · Natureheart · Earthheart · Inversion · Shapeshifter · Multiplier · Mystery · Optimisation · Poison · Taunt · Reset · Revenge · Punching Bag · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +4.7% · 11.7 turnsSecond -4.7% · 13.1 turns
- Fragile deck+34%9.3 turns · strength
- Tank deck-23.2%15.7 turns · weakness
- Resists Fire-17.9%14.7 turns · weakness
- Resists Water0%12 turns
- Resists Earth0%12 turns
- Resists Nature0%12 turns
- Resists Shadow-4.9%12.6 turns
- Resists Light0%12 turns
Strengths
- 2,484 effective HP.
Weak spots
- Struggles against a deck resisting Fire: elimination in 14.7 turns.
- No healing.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Pyro).
- Turn 3: first big hit, Nocturnal Burn (Apprentice of Death).
- Turn 4: damage peak (539).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
F/E-Shield
Wibs the BlazingFire resistance (+25%) Earth resistance (+25%)
RecommendedHardening
Apprentice of DeathIncreases this card’s elemental resistances by (+15%).
RecommendedCrit Sphere
PyroIncreases this card's critical chance by (+2%) each turn
RecommendedLegacy
CatimimiGain (+50) Spamton when this card is killed.
RecommendedHow it wins
Generation
Pyro (+5 Fire). First bonuses on turn 1.
Damage
Nocturnal Burn (Apprentice of Death): 66% of the damage; Conflagration (Pyro): 17% of the damage. 2,799 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
No healing: with 2,484 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
03Turn 3416 damage
04Turn 4539 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.
10Turn 10Abilities on cooldown.
Abilities on cooldown.