- Lava-flowabilityDeck core
- Replace : FireheartT10to buy
- toxDeck core
Wibs the Blazing + Pyro
Wibs the Blazing + Pyro (with Pyrohen and Squall) is the 35th deck with an accessible collection in the SPAM 1.28.1 tier list at Celeste · Legend (tier D) and keeps that tier in all three ranks with these talents. Elemental ramp deck in Fire, estimated elimination in 10.9 turns; first Tox to aim for: Vampirism on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Hen-PeckabilityDeck core
- Protective BroodabilityDeck core
- Free slotT4to buy
- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT8to buy
- ConflagrationabilityDeck core
- Free slotT2to buy
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Vampirism
- T4Fireheart
- T6Multiplier
- T8Berserk
- T10Fireheart
Vampirism
Pyro · Common
Fireheart
Pyrohen · Rare
Multiplier
Pyro · Rare
Berserk
Squall, Emissary of Nightmares · Epic
Replace : Berserk
Fireheart
Wibs the Blazing · Epic
Replace : Fireheart
Expected value of a random purchase, before → after this plan: +13.4% → +0%
Avoid for this deck
Waterheart · Natureheart · Earthheart · Inversion · Shapeshifter · Mimicry · Optimisation · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +24% · 11.8 turnsSecond -24% · 14.6 turns
- Fragile deck+50.4%9.4 turns · strength
- Tank deck-54.8%17.3 turns · weakness
- Resists Fire-53.3%16.6 turns · weakness
- Resists Water0%12.5 turns
- Resists Earth0%12.5 turns
- Resists Nature0%12.5 turns
- Resists Shadow-2.4%12.9 turns
- Resists Light-1.4%12.9 turns
Strengths
- 2 cards generate bonuses.
- 602 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Fire: elimination in 16.6 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Pyro).
- Turn 3: first big hit, Conflagration (Pyro).
- Turn 9: damage peak (561).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Increasing Error
Wibs the BlazingEach time this card attacks, a random enemy card loses 2% accuracy
RecommendedUltimate Reset
PyrohenThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedOne Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).
RecommendedCrit Sphere
PyroIncreases this card's critical chance by (+2%) each turn
RecommendedHow it wins
Generation
Pyro (+6 Fire); Squall, Emissary of Nightmares (+12 Fire, +12 Light). First bonuses on turn 1.
Damage
Lava-flow (Wibs the Blazing): 27% of the damage; Conflagration (Pyro): 26% of the damage. 2,779 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
602 healing over the game. 3,423 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.