Wibs the Blazing + Pyro

Wibs the Blazing + Pyro (with Squall and Herald of Ashes) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier D in all three ranks. Elemental ramp deck in Fire, estimated elimination in 11.6 turns; first Tox to aim for: Vampirism on turn 2.

AccessibleElemental rampFire
DTier5.5% · Relative indexv1.26

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. Replace : BerserkT10
    to buy

Pyro

Fire · Common

  1. ConflagrationabilityDeck core
  2. Free slotT2
    to buy
  3. Free slotT4
    to buy

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityDeck core
  2. toxReplaceable
  3. toxDeck core

Herald of Ashes

Fire · Common

  1. Dragon's BreathabilityDeck core
  2. Replace : SmokeT8
    to buy
  3. Replace : LuckyT6
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings435 Spamtons generated+239.7% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 3 · 57 SpamtonsVampirism
  2. T4Luck 6 · 118 SpamtonsPoison
  3. T6Luck 9 · 227 SpamtonsFireheart
  4. T8Luck 12 · 334 SpamtonsBerserk
  5. T10Luck 15 · 435 SpamtonsBerserk
T2

Vampirism

Pyro · Common

+49.1%
T4

Poison

Pyro · Common

+52.8%
T6

Fireheart

Herald of Ashes · Epic

Replace : Lucky

+91.4%
T8

Berserk

Herald of Ashes · Epic

Replace : Smoke

+41.1%
T10

Berserk

Squall, Emissary of Nightmares · Rare

Replace : Berserk

+5.3%

Expected value of a random purchase, before → after this plan: +12.4% → +0.1%

Avoid for this deck

Waterheart · Earthheart · Inversion · Shapeshifter · Optimisation · Taunt · Temporality · Tenacity

Theoretical score4,908
Estimated elimination11.6 turns
Effective HP3,345
Healing0
Spamtons / turn27

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +16.8% · 13.2 turnsSecond -16.8% · 15.8 turns

Strengths

  • 3 cards generate bonuses.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 17.1 turns.
  • No healing.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 1: first bonuses (Pyro).
  2. Turn 4: first big hit, Conflagration (Pyro).
  3. Turn 9: damage peak (707).
  4. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

Squall, Emissary of Nightmares

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).

Recommended

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

Inscribed

Wibs the Blazing

The card is immune to Vanish effects

Recommended

Focus

Herald of Ashes

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended
Adapt in the workshop

How it wins

Generation

Pyro (+5 Fire); Squall, Emissary of Nightmares (+12 Fire, +12 Light); Herald of Ashes (+15 Fire, +15 Nature). First bonuses on turn 1.

Damage

Conflagration (Pyro): 25% of the damage; Lava-flow (Wibs the Blazing): 23% of the damage. 2,547 useful damage, no elimination within 10 turns (estimated around turn 12).

Survival

No healing: with 3,345 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1123 damage
Pyro
ConflagrationPyro
66 damageFire +1
Wibs the Blazing
Lava-flowWibs the Blazing
57 damage
02Turn 2147 damage
Pyro
ConflagrationPyro
86 damageFire +1
Wibs the Blazing
Lava-flowWibs the Blazing
61 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3477 damage
Herald of Ashes
Dragon's BreathHerald of Ashes
101 damageFire +5 · Nature +5
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
89 damageFire +4
Pyro
ConflagrationPyro
154 damageFire +1
Wibs the Blazing
Lava-flowWibs the Blazing
75 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
58 damageLight +4
04Turn 4246 damage
Pyro
ConflagrationPyro
171 damageFire +1
Wibs the Blazing
Lava-flowWibs the Blazing
75 damage
05Turn 5272 damage
Pyro
ConflagrationPyro
193 damageFire +1
Wibs the Blazing
Lava-flowWibs the Blazing
79 damage
06Turn 6552 damage
Herald of Ashes
Dragon's BreathHerald of Ashes
168 damageFire +5 · Nature +5
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
198 damageFire +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
94 damageLight +4
Wibs the Blazing
Lava-flowWibs the Blazing
92 damage
07Turn 794 damage
Wibs the Blazing
Lava-flowWibs the Blazing
94 damage
08Turn 896 damage
Wibs the Blazing
Lava-flowWibs the Blazing
96 damage
09Turn 9707 damage
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
311 damageFire +4
Herald of Ashes
Dragon's BreathHerald of Ashes
236 damageFire +5 · Nature +5
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
160 damageLight +4
10Turn 10Abilities on cooldown.

Abilities on cooldown.