- Lava-flowabilityDeck core
- toxReplaceable
- Replace : PoisonT6to buy
Pyro + Yotaru
Pyro + Yotaru (with Wibs the Blazing and Keria) is the 10th deck of the SPAM 1.23 tier list at Celeste · Legend (tier A); with these talents it is S at Bronze · Silver. Midrange deck in Fire, estimated elimination in 7.2 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendAGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- ConflagrationabilityDeck core
- Free slotT2to buy
- Free slotT4to buy
- Allied FireabilityDeck core
- IgnitionabilityDeck core
- Free slotT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Multiplier
- T6Fireheart
- T8Fireheart
Poison
Pyro · Common
Multiplier
Pyro · Rare
Fireheart
Wibs the Blazing · Rare
Replace : Poison
Fireheart
Keria · Epic
Expected value of a random purchase, before → after this plan: +3.1% → +0%
Avoid for this deck
Bomba · Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.3% · 7.3 turnsSecond +2.3% · 6.7 turns
- Fragile deck+7%6.3 turns · strength
- Tank deck-11.6%7.9 turns · weakness
- Resists Fire-11.6%7.9 turns · weakness
- Resists Water0%6.9 turns
- Resists Earth0%6.9 turns
- Resists Nature0%6.9 turns
- Resists Shadow0%6.9 turns
- Resists Light0%6.9 turns
Strengths
- Eliminates the opponent in 7.2 turns.
Weak spots
- Struggles against a deck resisting Fire: elimination in 7.9 turns.
- No healing.
- Only one generator: Pyro.
How the game goes
- Turn 1: first bonuses (Pyro).
- Turn 4: first big hit, Conflagration (Pyro).
- Turn 6: damage peak (811).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
F/E-Shield
Wibs the BlazingFire resistance (+25%) Earth resistance (+25%)
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedCrit Sphere
PyroIncreases this card's critical chance by (+2%) each turn
RecommendedShared Shield
KeriaIncreases the elemental resistances of all allied cards by (+10%).
RecommendedHow it wins
Generation
Pyro (+8 Fire). First bonuses on turn 1.
Damage
Conflagration (Pyro): 80% of the damage; Lava-flow (Wibs the Blazing): 20% of the damage. 2,920 useful damage, opponent eliminated in 7.2 turns.
Survival
No healing: with 3,624 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1117 damage
02Turn 2189 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3293 damage
04Turn 4430 damage
05Turn 5490 damage
06Turn 6811 damage
07Turn 7717 damage
08Turn 8255 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.