- CigarillosabilityDeck core
- Replace : Final DelightT8to buy
- toxReplaceable
Melody of Divinities + Yotaru
Melody of Divinities + Yotaru (with Commando Gerz and Canine Specter) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier A at Celeste · Legend, A at Gold · Crystal and S at Bronze · Silver. Elemental ramp deck in Light, estimated elimination in 7.6 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendAGold · CrystalABronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Bang-BoomabilityDeck core
- toxReplaceable
- toxReplaceable
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- Celestial ArrowsabilityDeck core
- Replace : Divine JudgmentT4to buy
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4AoE
- T6skip
- T8Heart Resistance
Poison
Melody of Divinities · Common
AoE
Melody of Divinities · Common
Replace : Divine Judgment (ability)
Heart Resistance
Commando Gerz · Epic
Replace : Final Delight (ability)
Expected value of a random purchase, before → after this plan: +3.9% → +0.6%
Avoid for this deck
Bomba · Waterheart · Fireheart · Natureheart · Earthheart · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4.2% · 7.9 turnsSecond +4.2% · 7 turns
- Fragile deck+4.9%6.7 turns
- Tank deck-18.7%8.7 turns · weakness
- Resists Fire0%7.2 turns
- Resists Water0%7.2 turns
- Resists Earth0%7.2 turns
- Resists Nature0%7.2 turns
- Resists Shadow-0.4%7.3 turns
- Resists Light-18.2%8.7 turns · weakness
Strengths
- Eliminates the opponent in 7.6 turns.
Weak spots
- Struggles against a deck resisting Light: elimination in 8.7 turns.
- No healing.
- Only one generator: Commando Gerz.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 6: first big hit, Celestial Arrows (Melody of Divinities).
- Turn 8: damage peak (1,260).
- Turn 8: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHardening
Canine SpecterIncreases this card’s elemental resistances by (+15%).
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedCorrupted Heart
Melody of DivinitiesStart the game with a random Rare Heart passive
RecommendedHow it wins
Generation
Commando Gerz (+12 Earth, +12 Light). First bonuses on turn 2.
Damage
Celestial Arrows (Melody of Divinities): 85% of the damage; Bang-Boom (Canine Specter): 15% of the damage. 2,920 useful damage, opponent eliminated in 7.6 turns.
Survival
No healing: with 5,743 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2377 damage
See the rest of the planCollapse the plan+8 turns
04Turn 4663 damage
06Turn 61,041 damage
08Turn 81,260 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.