- Word-ChewabilityDeck core
- toxReplaceable
- toxReplaceable
Melody of Divinities + Thorn of Love
Melody of Divinities + Thorn of Love (with Aleera and Yotaru) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier B at Celeste · Legend, S at Gold · Crystal and S at Bronze · Silver. Aggro deck in Light and Shadow, estimated elimination in 5.9 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalSBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- Celestial ArrowsabilityDeck core
- Replace : Divine JudgmentT4to buy
- Free slotT2to buy
- WisdomabilityDeck core
- toxReplaceable
- Free slotto buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4AoE
- T6skip
Poison
Melody of Divinities · Common
AoE
Melody of Divinities · Common
Replace : Divine Judgment (ability)
Expected value of a random purchase, before → after this plan: +1.6% → +0.5%
Avoid for this deck
Bomba · Waterheart · Fireheart · Natureheart · Earthheart · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.8% · 6.8 turnsSecond -0.8% · 6.7 turns
- Fragile deck+7.4%5.1 turns · strength
- Tank deck-56.4%9.8 turns · weakness
- Resists Fire0%5.8 turns
- Resists Water0%5.8 turns
- Resists Earth0%5.8 turns
- Resists Nature0%5.8 turns
- Resists Shadow-40.5%8.7 turns · weakness
- Resists Light-39%8 turns · weakness
Strengths
- Eliminates the opponent in 5.9 turns.
Weak spots
- Struggles against a deck resisting Shadow: elimination in 8.7 turns.
- Struggles against a deck resisting Light: elimination in 8 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 4: first big hit, Word-Chew (Aleera, Nightmare-Eater).
- Turn 6: damage peak (1,647).
- Turn 6: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
F/W-Shield
Aleera, Nightmare-EaterFire resistance (+25%) Water resistance (+25%)
RecommendedFocus
Yotaru, LeafguardAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedOne Man Army
Melody of DivinitiesEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHow it wins
Generation
Thorn of Love (+12 Earth, +12 Nature, +12 Light). First bonuses on turn 1.
Damage
Word-Chew (Aleera, Nightmare-Eater): 54% of the damage; Celestial Arrows (Melody of Divinities): 46% of the damage. 2,920 useful damage, opponent eliminated in 5.9 turns.
Survival
No healing: with 2,574 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2223 damage
See the rest of the planCollapse the plan+8 turns
04Turn 41,019 damage
06Turn 61,648 damage
07Turn 7Simulation complete.
Simulation complete.
08Turn 8Simulation complete.
Simulation complete.
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.