- Earth ShakerabilityDeck core
- Replace : Punching BagT10to buy
- Free slotT6to buy
Armadillo Warrior + Zayd
Armadillo Warrior + Zayd (with Golden Boar and Aidan) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and D at Bronze · Silver. Elemental ramp deck in Earth, estimated elimination in 11.8 turns; first Tox to aim for: Earthheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- World's EndabilityDeck core
- Replace : FortressT2to buy
- toxDeck core
- SandstormabilityDeck core
- toxDeck core
- Free slotT4to buy
- LucksterabilityDeck core
- Pay-torchabilityReplaceable
- Replace : VanishT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Earthheart
- T4Reflection
- T6Multiplier
- T8Earthheart
- T10Graveyard
Earthheart
Zayd · Common
Replace : Fortress (ability)
Reflection
Armadillo Warrior · Rare
Multiplier
Golden Boar · Rare
Earthheart
Aidan · Epic
Replace : Vanish
Graveyard
Golden Boar · Epic
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +41.6% → +0.6%
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +2.3% · 12.1 turnsSecond -2.3% · 13.7 turns
- Fragile deck+26.9%9 turns · strength
- Tank deck-23.1%16.7 turns · weakness
- Resists Fire-0.6%12.7 turns
- Resists Water-0.6%12.7 turns
- Resists Earth-8.7%14.7 turns · weakness
- Resists Nature-0.6%12.7 turns
- Resists Shadow-0.6%12.7 turns
- Resists Light-0.6%12.7 turns
Strengths
- 2 cards generate bonuses.
- Has control effects.
Weak spots
- Struggles against a deck resisting Earth: elimination in 14.7 turns.
- No healing.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 7: first big hit, World's End (Zayd).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedShared Shield
ZaydIncreases the elemental resistances of all allied cards by (+5%).
RecommendedVital Surge
Armadillo WarriorAt the start of the turn, if this card’s HP are below 10%, it fully restores its HP.
RecommendedTransition
AidanWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedHow it wins
Generation
Aidan (+100 random); Golden Boar (+10 Earth). First bonuses on turn 1.
Damage
World's End (Zayd): 39% of the damage; Earth Shaker (Golden Boar): 32% of the damage. 2,577 useful damage, no elimination within 10 turns (estimated around turn 12).
Survival
No healing: with 5,146 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.