- CigarillosabilityDeck core
- Final DelightabilityDeck core
- toxReplaceable
Commando Gerz + Golden Boar
Commando Gerz + Golden Boar (with Zayd and Aidan) is in the SPAM 1.23 tier list at Celeste · Legend, tier B (12th of 40); with these talents it is A at Bronze · Silver. Elemental ramp deck in Earth and Light, estimated elimination in 9.7 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendBGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- World's EndabilityDeck core
- Replace : FortressT8to buy
- toxDeck core
- LucksterabilityDeck core
- Replace : Pay-torchT6to buy
- Replace : VanishT4to buy
- Earth ShakerabilityDeck core
- Replace : Punching BagT10to buy
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Reflection
- T6Earthheart
- T8Avenger
- T10Vitalheart
Graveyard
Golden Boar · Common
Reflection
Aidan · Rare
Replace : Vanish
Earthheart
Aidan · Rare
Replace : Pay-torch (ability)
Avenger
Zayd · Epic
Replace : Fortress (ability)
Vitalheart
Golden Boar · Epic
Replace : Punching Bag
Expected value of a random purchase, before → after this plan: +1.5% → +0%
Avoid for this deck
Inversion
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4.2% · 10 turnsSecond +4.2% · 9.2 turns
- Fragile deck+2.8%8.9 turns
- Tank deck-23.8%11.5 turns · weakness
- Resists Fire-0.2%9.3 turns
- Resists Water-0.2%9.3 turns
- Resists Earth-17.6%10.5 turns · weakness
- Resists Nature-0.2%9.3 turns
- Resists Shadow-0.2%9.3 turns
- Resists Light-0.2%9.3 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.7 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Earth: elimination in 10.5 turns.
- No healing.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 7: first big hit, World's End (Zayd).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedShared Shield
ZaydIncreases the elemental resistances of all allied cards by (+10%).
RecommendedTransition
AidanWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedSoul Vitality
Golden BoarWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Aidan (+100 random); Commando Gerz (+15 Earth, +15 Light); Golden Boar (+8 Earth). First bonuses on turn 1.
Damage
Final Delight (Commando Gerz): 40% of the damage; World's End (Zayd): 33% of the damage. 2,920 useful damage, opponent eliminated in 9.7 turns.
Survival
No healing: with 8,203 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.