- Miasmas of WisdomabilityDeck core
- toxDeck core
- Free slotT2to buy
Sovereign of the Ether Falls + Master Amphibian
Sovereign of the Ether Falls + Master Amphibian (with Frost & Glacier and The Eye of the Mountains) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Midrange deck in Water, estimated elimination in 8.2 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Muddy WaterabilityDeck core
- toxDeck core
- Replace : ErosionT4to buy
- Glacial LaserabilityDeck core
- Critical FallabilityDeck core
- Precise FallabilityDeck core
- RevitalizationabilityDeck core
- Replace : BerserkT6to buy
- Replace : WaterheartT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Waterheart
- T6Berserk
- T8Waterheart
Poison
Master Amphibian · Common
Waterheart
Frost & Glacier · Rare
Replace : Erosion
Berserk
The Eye of the Mountains · Rare
Replace : Berserk
Waterheart
The Eye of the Mountains · Epic
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +5.8% → +0%
Avoid for this deck
Bomba · Camouflage · Shadowheart · Fireheart · Lightheart · Natureheart · Erosion · Inversion · Shapeshifter · Optimisation · Phoenix · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +1.9% · 8.4 turnsSecond -1.9% · 8.5 turns
- Fragile deck+12.8%7 turns · strength
- Tank deck-24.5%10.5 turns · weakness
- Resists Fire0%8.1 turns
- Resists Water-14.3%9.3 turns · weakness
- Resists Earth-9%8.8 turns · weakness
- Resists Nature0%8.1 turns
- Resists Shadow0%8.1 turns
- Resists Light0%8.1 turns
Strengths
- Eliminates the opponent in 8.2 turns.
- 311 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Water: elimination in 9.3 turns.
- Struggles against a deck resisting Earth: elimination in 8.8 turns.
- Relies on Miasmas of Wisdom (Master Amphibian).
How the game goes
- Turn 4: first big hit, Miasmas of Wisdom (Master Amphibian).
- Turn 8: damage peak (679).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Hardening
Master AmphibianIncreases this card’s elemental resistances by (+10%).
RecommendedUltimate Reset
Frost & GlacierThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedWeaken
Sovereign of the Ether FallsReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedHeart of Steel
The Eye of the MountainsEach time this card is attacked, its elemental resistances increase by (+1%).
RecommendedHow it wins
Generation
No ability generates bonuses: the deck relies on its talents and starting Tox.
Damage
Miasmas of Wisdom (Master Amphibian): 87% of the damage; Muddy Water (Frost & Glacier): 11% of the damage. 3,040 useful damage, opponent eliminated in 8.2 turns.
Survival
311 healing over the game, mostly from The Eye of the Mountains. 3,679 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1102 damage
02Turn 2207 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3178 damage
04Turn 4374 damage
05Turn 5374 damage
06Turn 6534 damage
07Turn 7497 damage
08Turn 8679 damage
09Turn 9462 damage
10Turn 10Simulation complete.
Simulation complete.